I'm just wondering if I'm missing a super skip that cuts this down to a reasonable time, because I was in the 2-3? hour territory when I just stopped routing
What would the final estimate time for the full run be? I don't mind giving this game a shot but since I never actually finished it casually yet, I have to do that first. If it's in the 3-4h range then it's not a problem really. If it's any longer than that and there's lots of routing required, then I'll most likely pass
Hi, apologies if I'm asking in the wrong place, but I remember there used to be a "Request leaderboard moderation" thread somewhere, but I can't find it anymore, so I'm asking here.
I would like to be added as a series moderator for the Godfather Series, since I've been around the community for over 7 years now and held WRs in the first game for most of that time (there are runs of the games since 2018 on my profile for proof) and currently hold records for the first game.
Currently the only active Godfather Series Moderator is someone who has stopped running the games about 5 or 6 years ago, while I'm still around actively running the first game and keeping in touch with the 2nd game's leaderboard. I'm a super mod for the first game of the series and while I don't actively run Godfather II, I have a good reason to ask for entire series moderation privileges. There's an imparity issue with the Godfather II leaderboards that I'll address below.
The Godfather II leaderboards are currently all over the place with "modded" version runs flooding the vanilla categories and messing with other runners' times. This has been expressed by runners on Discord previously, and I believe the other mod for Godfather II who actually cared for the game quit running it and hasn't been online on the site for over 2 years because their time was beaten by someone running the modded version that cuts out dialogue - and it's impossible to keep up if you're running a legit version of the game.
Now, there is a separate category for modded runs, but I think the moderator accepting runs into the wrong category likely has no idea what a modded version even is since they're generally not involved with the community anymore, don't check Discord discussions often and only stay as a mod since they were the one who proposed the series to be added to the site in the first place. There was also a request on behalf of another runner a while back to fix the Godfather II leaderboards and make it so the modded runs are put into the modded category, but it's still not addressed to this day.
I've asked them personally here and on Discord, and while I haven't received an answer yet, I thought I'd ask here as well. I'm a trusted member in the community, done a lot for the first game and its development and there are people who can confirm that and so I'm trying to fix the leaderboards for the 2nd game as well to avoid confusion and imparity between runners in the future.
I believe the community will benefit from having someone actively running the games placed as a series moderator in case something similar arises again. I don't think it's healthy to have someone so uninterested and unethused about either of the games to be the sole series moderator. While it might be a request for another time, I also think it would be beneficial for the community if they're removed from series moderation entirely simply because they don't run any of the games anymore (last run 6 years ago) and do not keep in touch with new strats / skips / discoveries, sometimes ignore feedback as well as accept runs into the wrong category variables.
I don't think a person has to stay as a series moderator simply because they're active and accept runs at a reasonable pace. If they don't care about the games and are so negligent when it comes to accepting runs, it's best if they're replaced with someone who actually cares for the community and doesn't want the runners to feel like they're at a constant disadvantage when competing for better times. I'm not saying they're always doing a bad job at moderating, but there is no reason to keep them around for legacy purposes, especially since they don't bother involving themselves with the community anymore. I know people who are a much better fit for that who are actively running the game aside from me.
Once more, I apologise if this isn't the right place to ask, but I couldn't find a proper thread for it. If possible, please redirect me somewhere else. Thanks in advance to whoever takes the time to read it out and hopefully take my request into consideration.
The rules for city segments categories are currently iffy and are very tough to understand, so we will make an update to it soon enough. And please consider joining our discord if you haven't yet, since SRcom forum post notifications are broken.
edit: Rules for LI% are now updated, rest of city segments is still yet to be discussed
The reason for that is faster loading times. For example, the current Any% WR was finished at 2:23:51, however, it was done on an older hardware, and some loads, in comparison to loads from other runners, are slightly faster. There is no sure way to accurately calculate the load difference inbetween the two, but roughly it seems like an older hardware has a 15s load advantage throughout the run. Therefore, the current WR is retimed to be 2:24:06. Of course, the best solution to this would be an addition of the loadless timer, but unfortunately, we don't have that yet, so adding extra seconds to older hardware runs seems to be the fair thing to do as of now.
Note: this only applies to top-3 Any% runs as of now. An Any% old hardware run that claims to be top-3 on the leaderboards will be retimed. Or you can do that yourself while submitting.
Hey there, the forum post notifications on SRcom are very broken, so I personally never noticed this post. There are currently two moderators for Mob Wars leaderboard, Rot Killer seems to be inactive for 2 months now, but Solid is always online and you can message him on discord privately (it's linked on his SRcom profile page) or ask a question in the appropriate channel in our discord server. (you can find the link to it on the left tab here) Apologies for the late response.
Imagine not knowing how to read. Plus it's literally one click away. Plus No AJS is a much more interesting category.
It's a speedrun.com bug. Rules will be up as soon as the issue fixes. You can check up the 60 FPS rules, they are absolutely the same.
/fixed
You probably forgot that "The Last One" is also a S&F mission and unlocks only after a player achieves a 100% game completion, so yeah. No way.
Delay probably happens due to slow HDD, so switch from HDD to SSD, it should fix the problem.
Yep, that seems to be the most consistent way to keep your RAGE bar filled up during the Mahones fight.
Можешь запостить оба видоса в https://www.speedrun.com/clgw/thread/gm8rn? Чтобы все было в одном месте.
So after doing a bit more of investigation, I have found out that the bridge skip is not actually RNG-dependable. It is consistent, and to make it happen, you have to start a new game -> complete the bridges takeover mission -> return to the menu immediately and start a new game from that same exact save file. The territories will carry over to the new game. Not sure if this should be allowed in any%, because this glitch does not happen if you start a game normally and the only way to skip the bridges is to complete this part of the game and then reset
Appears to be completely random. Resetting the run didn't help, same with entering the bridge area when the gangsters are already fighting
Edit: restarting from last checkpoint does not effect this also
Happened to me a couple of times also. I do remember that this skip only occured whenever I resetted the run, but never with a fresh game start-up, so maybe resetting causes this part of the game to glitch out. Can't say with certainty. Might test this out to see if there is actually a consistent way to skip the takeover