Any% in 1h 29m 46s by
Description
Ok, this is finally sub 1:30. But there's still a lot of time left on the table:
-
Muspell in Firetop Mountain was particularly bad due to it splitting up twice instead of once
-
I didn't get the cutscene skip in Sol City
-
Both Carmilla fights were bad
-
Neither Sabata, nor Hel 2 was good enough
So an optmized run of this route should achieve a 1:28 time.
Classement
Catégorie
Any%
Difficulty
Normal 2
Method Used
UV (lamps, leds, blacklights)
Partie
Classement
1st
Temps
1h 29m 46s
In-Game Time
1h 31m 08s
Date
Plateforme
GBI
Temps intermédiaires
Fourni par Splits.io
# | Nom | Split | Terminé à |
---|---|---|---|
1 | Imposter | 4m 57s 970ms | 4m 57s 970ms |
2 | Small Cave | 2m 26s 633ms | 7m 24s 603ms |
3 | Gate of the Dead | 1m 15s 701ms | 8m 40s 304ms |
4 | Ancient Forest | 1m 17s 451ms | 9m 57s 755ms |
5 | Bloodrust Mansion | 5m 02s 005ms | 14m 59s 760ms |
6 | Count 1 | 0m 27s 597ms | 15m 27s 357ms |
7 | Count 2 | 3m 53s 349ms | 19m 20s 706ms |
8 | Deserted Arsenal | 2m 55s 387ms | 22m 16s 093ms |
9 | Crumbling Mine | 0m 44s 912ms | 23m 01s 005ms |
10 | Firetop Lower Or | 3m 55s 221ms | 26m 56s 226ms |
11 | Firetop Upper Or | 6m 18s 257ms | 33m 14s 483ms |
12 | Muspell 1 | 2m 03s 566ms | 35m 18s 049ms |
13 | Muspell 2 Or | 2m 44s 395ms | 38m 02s 444ms |
14 | Permafrost Ext Or | 2m 02s 873ms | 40m 05s 317ms |
15 | Permafrost Int Or | 1m 41s 819ms | 41m 47s 136ms |
16 | Garmr 1 | 0m 26s 607ms | 42m 13s 743ms |
17 | Garmr 2 | 3m 37s 899ms | 45m 51s 642ms |
18 | Delusion Forest | 1m 38s 241ms | 47m 29s 883ms |
19 | Sol City Lower | 4m 14s 422ms | 51m 44s 305ms |
20 | Sol City Upper | 3m 44s 396ms | 55m 28s 701ms |
21 | Carmilla 1 | 1m 17s 268ms | 56m 45s 969ms |
22 | Carmilla 2 | 3m 25s 692ms | 1h 00m 11s 661ms |
23 | Mars Wing | 5m 42s 357ms | 1h 05m 54s 018ms |
24 | Venus Wing | 3m 29s 225ms | 1h 09m 23s 243ms |
25 | Mercury Wing | 4m 11s 335ms | 1h 13m 34s 578ms |
26 | Jupiter Wing | 5m 45s 110ms | 1h 19m 19s 688ms |
27 | Dark Castle | 3m 06s 312ms | 1h 22m 26s |
28 | Sabata | 2m 02s 671ms | 1h 24m 28s 671ms |
29 | Daylight Saving Time | 5m 18s 058ms | 1h 29m 46s 729ms |
Regarding built-in solar sensor features on some emulators
Hello,
Lately we've noticed some issues related to built-in solar sensor features that some emulators have (for example mGBA).
*For those who don't know, these features allows you to bind keys to adjust the solar sensor values, this means that patching the games with the solar sensor patc
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