In No Up&A, we allow deaths in runs so long as they do not appear to be intentional for routing time saves. For example, it only makes good sense to go to Level-1 or Level-5 after getting the White Sword. If you died just after getting the White Sword and went to Level-3 we're going to think it was intentional.
If you are interested in using death warping or Up&A for routing, any category that doesn't say "No Up&A" in the category name allows that.
^ i was under the impression it was somewhat frowned upon for a run, an intentional death. didnt know it was actually a set rule for a run. the list of rules makes it sound like only deathwarps using up+a are disallowed.
of course i was only basing this on the fact that ive watched a leaderboard run that intentionally died after grabbing the white sword.
With the release of the new Nintendo "Game & Watch" which includes an official emulation port of the NES and Famicom "The Legend of Zelda" these versions are allowed for speedrunning purposes, because as far as we can tell, they play exactly the same as the NES versions (subject to change if other d