So I started running this game basically right at the end of the game jam and I've picked up a few things about it that are worth sharing.
Firstly, there is a bug that prevents you from collecting all 20 coins in a single playthrough, thus I have been running 95%. My theory is that the final coin shares the same item ID as another one, I have no tested enough to discover which it is yet though.
Secondly, if you cancel a mid-air roll by hitting jump you can start rolling again right away, alternating between hitting jump and roll allows you to get much further distance than normal, although I am not entirely sure this is useful anywhere in the run.
Yeah i already told the developper about the empty coin space on the last checkpoint. Theres also a bug that makes it so you keep the points for collecting a coin even after you die and it respawns, making it possible to farm points
Also personnaly i use the roll jumps a lot in my runs if thats what you were talkin about at the end
Not jump rolls from the ground, i also use those in my 95% runs.
Could you add a 95% category? Such a short game I don't gave interest in any%