Using Tow option in Trials from what i assume is unintended mechanic and i found it very usefull in speedrun of Escape From Tarkov Trial where i saved over 30 second over previous world record Moving without starting timer in 2 trials (King of the Hill and Escape From Tarkov) This is proper glitch that allows you to hinge to nearby objects and use everything from V menu (idk button on consoles basicly where you select hinge point and Tow option) you can press v before closing off the pop up with timer, and even tho timer gonna start the moment you close v it resets, but you cannot move with engine so using W or S, you can move tires to sides tho and hinge, i was able to get on a hill in escape from tarkov and see that with this method the capture points are still active so i assume after making some route this could be viable to save some time with now used timing method for those 2 trials (reducing end time from starting time) Also this glitch need to be tested on consoles so its not even sure for now if its legal in speedruns. I tested it with those time challenges in normal game and it doesnt seem to work, the quest would have to not have starting position with boundaries but start like trails one with pressing enter or starting movement I hope with having place for known glitches we can make some time saving strats for short levels or maybe even short categories like tutorial
upon completing the tutorial with any% route the "first trcuk" contract is showing up as active even tho the "find watchtower" contract wasnt competed, wnich allows you to complete normal tutorial contracts with skipping first watchtower completly
to post above, just founded out the "first truck: contract is active from the start even tho it isnt showing up, so it is possible to go straight for the gmc and skip tower without going to smithvile dam
the "first truck" quest i just found out really requieres the "watchtower" contract to be completed so what i found above is accualy a pretty major glitch allowing to activate not yet unlocked contracts
if you have gamepad you can unload cargo fast, if you play on keyboard then you have the delay between unloads, someone give info on wheel but i can assume its same as gamepad
I would like to ask you one question when considering the chart.
I think it's probably a known method.
If the number of stored vehicles in the garage is maximized and you store the vehicle, the vehicle will be moved to the truck storage.
If you exploit this specification, you can take the vehicle to another area with cargo still on it.
Is it okay to use this specification if it is Any%?
I have summarized the steps in a video and have attached it. 1
I understand. Thank you
I heard about this method around S8 or S9 as a workaround to prevent cargo from being loaded when cargo that cannot be deleted disappears on the JP wiki. Most recently, it was posted in early December as an answer to someone who deleted the rails.
I haven't tried to see if water can go there.Long logs and 5 slots are probably only achievable with mods.
In the middle of March (15.03.2024 10:30 am CET) Justysuwu (me) will run Snowrunner on a Polish on-site marathon "GSPS 2024 Dzieciom"
The category will be Tutorial 100%
Livestream -
Schedule 1 -[