**OUTDATED** SCP guide for Gate A: Ending 1 Route (WR seed)
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**OUTDATED** SCP guide for Gate A: Ending 1 Route (WR seed)
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This is a guide to Speedrun SCP Containment Breach: Gate A Ending 1.

Until a new seed is discovered, you should run the game on version 0.9.3 using the seed e69cs8k and following these steps.

(Edit)This is a recomended method, you can run in the version and seed you want! I only give you a known route! (Edit again OpieOP ) After some reseach, 0.9.3 is the faster version to run. The SCP facility in newer versions is larger and is more easy to get lost. (And the route changes too.)

You can get the game here: http://www.indiedb.com/games/scp-containment-breach/downloads/scp-containment-breach-v093

Once you start the game, you should press on new game and set the game like is shown in the picture. (You have to pick a name)

http://i.imgur.com/Mvz4nv0.png

The time starts at the same time than you press any key after loading.

Let's talk about routing:

As you can see in the actual WR (25/4/16) the runner knows the position of everything in the map and saves very often, you should do this too.

When you leave the first room, you will find a corridor, go into the room at the left of the corridor and take:

-Gasmask (Optional) -Keycard (Level 1) -Battery

Then, go back to the corridor and go straigh the next room.

This room is a "T" room, you must go straight (Try to not get stuck with the body)

The fourth room is also a corridor, here you want to enter the right room with the keycard, once there, go into the left room (with the keycard too) and grab the Level 2 Keycard and the S-Nav, You may see here SCP-173, so once you grab them, walk backwards and close the door to prevent it following you. Back in the corridor, move along to the next room.

The next room is a "T" room go to the left. After a corridor, you'll find another "T" room, you should go forward until seventh room, then turn right. If your mathematics worked properly (Kappa) you should find SCP-914.

Once there, (you maybe want to close the doors to slow SCP-173) you want to leave in the input:

-Keycard Level 1 -Keycard Level 2 -S-Nav

Put SCP-914 in Very Fine and turn it on while praying for an omnicard. With luck you should get at least an omnicard, another omnicard or a master card (literally) and a S-Nav Ultimate. In the time between upgrading the items, you maybe want to take the medkit shelf at the right.

When you are done upgrading your items, you want to backtrack the seven rooms (until the "T" when you started to count to seven before) and go left, go forward until you find a Heavy Contaiment door like is shown in the image.

http://i.imgur.com/A393ybZ.png

After crossing it, close the door and save the game (Strongly recommended).

Introduce the Omnicard in the slot and take the left corridor. Continue forward until a fork, then, go left. You'll find another fork, go left again.

Get down to the maintenance tunnel by the elevator, and take out the S-Nav Ultimate to keep an eye on SCP-173 and SCP-106. In tunnels there is a high chance of spawn of these SCP.

In tunnels, go always to the left (Be carreful with SCP-173 and SCP-106!!) and go into the elevator. At the bottom of the elevator you should go to the left, then, go forward.

If you are going in the good path, you will see SCP-513 room. Go inside, and forward starting from the hole in the wall. (Here there is a chance of spawning of SCP-173)

After the gas room, go left and go downstairs. At the bottom, go upstairs by the stairs that should be in front of you. At the top, go into the left room. You will find a tunnel, go forward. Then, there is a transition room, use the omnicard again and go on.

You've found the offices!! This is the last part!!

Go forward, you will find a corner room. Go into the electronic center using the Omnicard. Once there, you want to turn the "remote door control" labeled lever. Go back to the corner room and go on again. In that room, you will find SCP-173 (very often) one last time.

Cross the room without stop looking at SCP-173, go upstairs and go through the door in the right. In the next corridor be carreful with the sparks and the guard.

Go forward until a cross room ("+") (In the right side there is a bank.) turn left. Go forward, eventually you'll find Gate A. When you press the button in the elevator, time stops. You've beaten the game!! :D

Thats all for now, good luck and have fun!

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Dernières actualités
Small rule changes / Verifier applications are open!

(I guessed the link for this so I hope it works)

Hi! First things first, I'm Amy, the newest Admin / Super Moderator!

Next, a few rules have been changed:

  • All runs must show the version number

  • Set Seed Inbounds and Random Seed Inbounds runs no longer require 008 to be contained.

Lastly

6 months ago