Hi, Completely new to speedrunning, but this was the game that made me want to give it a go. Spent a few days planning and testing various routes and strategies. Just finished a testrun (NO VIDEO) with 53:59. It was sloppy, and I'm guessing sub 50 would be easy if the execution gets better.
Played on Northern forest, same spawn as current WR and almost same running route with a few changes (see below).
I'm not going to submit a run unless refined (and with video ofc), but figured I would share a few tactics I developed and observations I made. If nothing else, just to spark some discussion or further brainstorming.
Note that I haven't watched too much of the other runs or runners, so forgive me if these are obvious to you.
Northern forest, based on current WR route:
- Spawning, run directly to closest wreck (do not dismantle pod). Pickup everything except the computer thingy.
- Gathering bushes here is great!
- Run directly towards wreckage near pond. Dismantle pod on the way there, preferably mid-large jump as to not slow down.
- Make sure to equip the tazer during a jump, that way you won't slow down doing it (assuming you will fight the bees)
- Handmining is slightly faster if you re-press the button right after each time the ore is added to your inventory.
- I only used 3 portable miners on the iron for the entire run. Was enough. Might need another if I am to use more smelters. pure portable iron is 80/minute. A smelter does 30/min.
- I used a miner MK 1 on the copper with conveyor back a smelter in hub area. It's close enough to drag conveyors all the way back to the hub without going over there. Then I never need to go over there. (broke the copper-blocking rock on the way from second wreckage)
- Ended up using 5 smelters, 5 constructors, 2 assemblers (fulltime smartplate), 2 bioburners. Might change this in future attempts.
- 5 portable miners on the nearby limestone. Bring back 300 on the first trip, enough for everything until 3 more trips later totals the 1500 needed for the space elevator. (Each portaminer holds 100 max)
- Handcraft all rotors. Handcraft rods and cables (so fast!). Never handcraft iron plates, use constructors for that (nearly same speed).
- 1000 plants seems too much for the run with my current setup. A full stack of biomass for each burner seems overkill for the run. This may change if more power is used in future.
- Never craft more than you need to push to the next production increase . E.g. hub upgrade 2 and 3 can be done in one go. 5 and 6 in one go (if you stop to do conveyors at 4.). Some surplus cables and rods is nice though.
- Used conveyors from smelters to constructors, shortest possible uses 3 iron plate each.
Challenges:
- Juggling copper smelting (used 2 smelter for this)
- Remember to fill iron in smelters, but not too often. You gotta spend as much time as possible handcrafting, and a trip to the smelters/constructors cost 30-60 seconds.
- Finding time to craft 500 concrete for space elevator. My best guess now is in between rotor handcrafting.
- Remembering what to do when. Notes are super helpful (when I remember to look at them).
So I'm not sure if this was just me filling easter holidays with something fun or if I will be back. This is definitely a fun game to run. So much planning and skill needed. I'm sure this run has a lot of potential. If I come back, however, it should be with a video.
Hello uberubert, thank you for your contribution. my thoughts on this would be to either place the minerMK1 on lime to save 2 extra portables.(and walking distance i think) or scrap the miner to not need the extra biomass burner. If you want to use 2 external biomass burners note that you can power 2 minersMK1 and 5 additional constructors totalling 10 constructors 5 smelters 2 assemblers and 2 minersMK1. I am currently Planning for a 2. Package% Multiplayer run (glitchless) lots of planning to be done(have spent like 30 hours already). If you want to Join me(and NotDotBack) hit me up on Discord Yours, Janli
Thanks for your walkthrough. I just did a 1:20:00 run without the Wreckage and on W_DeBeJoR s Run on Update 2 by the little lake. I totally messed up the end where I even had to wait for the last 7 Smart plates.
Hopefully, I can figure out how the wreckage run will work. I was baffled when I saw how much material is there.
PS. Janli and NotDotBack congrats on finding the Glitch for Package 2. Awesome. I wonder if it's possible to do it 4 package with 4 players. Would be Hilarious. (I cant add you on Discord)