Temps intermédiaires
Fourni par Splits.io
# | Nom | Split | Terminé à |
---|---|---|---|
1 | Emerald Hill 1 | 0m 33s 004ms | 0m 33s 004ms |
2 | Emerald Hill 2 | 0m 55s 927ms | 1m 28s 931ms |
3 | Chemical Plant 1 | 0m 37s 694ms | 2m 06s 625ms |
4 | Chemical Plant 2 | 1m 00s 850ms | 3m 07s 475ms |
5 | Aquatic Ruin 1 | 0m 33s 654ms | 3m 41s 129ms |
6 | Aquatic Ruin 2 | 1m 07s 271ms | 4m 48s 400ms |
7 | Casino Night 1 | 0m 57s 910ms | 5m 46s 310ms |
8 | Casino Night 2 | 1m 34s 365ms | 7m 20s 675ms |
9 | Hill Top 1 | 1m 03s 538ms | 8m 24s 213ms |
10 | Hill Top 2 | 1m 24s 027ms | 9m 48s 240ms |
11 | Mystic Cave 1 | 1m 20s 915ms | 11m 09s 155ms |
12 | Mystic Cave 2 | 1m 03s 608ms | 12m 12s 763ms |
13 | Oil Ocean 1 Or | 0m 45s 274ms | 12m 58s 037ms |
14 | Oil Ocean 2 | 1m 27s 043ms | 14m 25s 080ms |
15 | METROOO 1 Or | 1m 25s 229ms | 15m 50s 309ms |
16 | METROOO 2 | 1m 30s 610ms | 17m 20s 919ms |
17 | METROOO 3 | 3m 33s 495ms | 20m 54s 414ms |
18 | 2min break | 2m 08s 879ms | 23m 03s 293ms |
19 | Wing Fortress | 2m 02s 327ms | 25m 05s 620ms |
20 | Death Egg | 0m 54s 021ms | 25m 59s 641ms |
Sonic 2 (1992) has officially switched to RTA-TBC as its Primary Timing Method!
Hello Everyone!
Over the past week, speedrun community members of Sonic 2 have discussed and voted on a potential switch to the primary timing method for Sonic 2, which has been IGT (In-Game Time) for as long as the game has been ran. IGT promotes a playstyle that abuses pausing, which gets amp
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