Escape-any% in 23m 18s 900ms by
Description

I'm escaping on the found ship, playing on a peaceful tribal start.

My strategy:

  • First and foremost - control for RNG by finding a seed with 5 colonists having decent plants skills for self-sustenance via foraging. Otherwise, retires would be too frustrating, and I wanted a lot of them quickly to get a good time. My favorite seed 'trashrng5' worked pretty well here.
  • Put auto-save every 14 days and use the mode with loads (commitment allows for maximum 1 day auto-save interval).
  • Abandon the home location as quickly as possible without picking up anything.
  • Split the caravan into 5 individual ones and move them around. Based on the anecdotal evidence having them in one location increases likelihood of dying from starvation.
  • Move caravans to different sides of the map. Avoid cold areas and deserts as much as possible. If unavoidable, pick colonists with best plants skills for the job.
  • Wait for the ship to spawn and go there with the closest colonist. Move others away from the roads. I tried to let them join the ride, but anecdotally found 10-15s slowdown in ship launch time several times.
  • Rush to the ship and enable its reactor. Rinse and repeat until happy with the time. Then, do a full run waiting for the ship launch.

I re-timed the run by closely watching for visual cues at ¼x speed. The starting dialog disappears right as the timer starts. The reactor readiness message appears at 23:18.85 timer value. This messages generally matches the launch button becoming colored. I was spamming the keyboard shortcut and apparently launched the ship right then.

I show the developer mode and mods being off at the end of the video.

Note: 1.1 and 1.0 have different ship timings. The ship appears later in 1.1, but takes 1 less day to launch. Given a fast passage of time with all settlements abandoned, that results in ~30s advantage for 1.1 with other things equal.


Mod notes: Accurate judgment of launch time failed. Est. error ~4 frames.

Classement
Catégorie
Escape-any%
Difficulty-any%
Compromise
Scenario
Tribe (5p)
100% Merciless?
100% peaceful
Ver.
1.1 + Royalty
Partie
Classement
Deuxième place
2nd
Temps
23m 18s 900ms
Date
4 years ago
Plateforme
Détails
Vérifié
4 years ago
Soumis
4 years ago
Statistiques du jeu
Abonnés
222
Parties
226
Joueurs
86
Dernières actualités
Categories have been rearranged

I revamped the categories today. Changes:

  • The Escape category has been split into three separate main categories: Escape-any%, Escape-build% and Escape-ascent%. Previously the Escape category had four subcategories: any%, build%, 100% and ascent%.
  • The Escape-build% category now has a ~~subca
2 years ago
Derniers fils de discussion
Publié 2 years ago
24 réponses
Publié 2 years ago
5 réponses
Publié 1 year ago
0 réponse
Publié 2 years ago
1 réponse
Publié 2 years ago
3 réponses
Modérateurs