This will be used for discussion on timing, or rules, or whatever.
The fast forward option is not allowed during levels post World 1: Building Site. It allows you to speed up the level completion process and also causes lag on physical systems (I've only tested on DSi).
I really wanted to be able to actually have a game with an in-game timer use its in-game timer on a leaderboard, but then we'd run into some problems with this game in particular...let me explain.
Firstly, the in-game timer rghds uses is broken. It's slow compared to RTA.
If you complete a level and then click "Retry" on the results screen, it doesn't restart the level, but rather instead puts you back into the level with all the objects you had just moved to complete the level the first time, still in their places. That doesn't matter for runs really, yeah, but it's still weird.
The fast-forward option speeds up the in-game time...for whatever reason? My thinking is, is that unless you did levels first try (as hitting the "Retry" makes the in-game time inaccurate as the part about it moving objects for you applies here) then that would be the only way to have any legit in-game time. So basically, RTA is standard.
Any collected Hints are not allowed.
You must play on a completed save file. That prevents the slow few seconds of unlock cutscenes for new worlds and also the nearly 2 minute unskippable intro cutscene for new game.
Main Zones is basically New Game. I call it main, because it's the main sets of levels you have to complete to finish the game normally.
There's 100 main levels. 150 if you played all the Zone 3 levels.