a test run of immortal doing a similar route as any preset
this adds indomitable, and a few upgrades in the way, though will need to be rerouted most likely to minimize backtracking to kaheva later on; also turns out intro bridge + potion skip might be worth to implement in here since the fights are way longer
the upper city tree could be skipped and grabbed later, and do a transition warp right away to clockwork (i lost like at least a min or two doing all the mess around), unless there's another accessible amulet holder in the way that allows grabbing that tree for death warping later
eventually someone will skip dragon amulet alltogether
A bit more than a week ago patch 1.1.0 went live. The biggest change here was the introduction of a speedrun mode as a result of which the game now has an in-game timer. After investigating the new features and some discussion among the community we decided to make the speedrun mode mandatory fo