Any% in 4h 20m 21s by
Description
Losing 4 minutes on Hop 5 and still PBing by 4 minutes should explain why I'm both proud.....and somewhat salty.
Classement
Catégorie
Any%
Version
Sword
Patch
1.0-1.1.1
Language
ENG
Digital/Physical
Digital
Turbo Usage
No Turbo
Partie
Classement
26th
Temps
4h 20m 21s
Date
Plateforme
Switch
Temps intermédiaires
Fourni par Splits.io
# | Nom | Split | Terminé à |
---|---|---|---|
1 | Hop 1 | 9m 41s 685ms | 9m 41s 685ms |
2 | Hop 2 | 15m 08s 700ms | 24m 50s 385ms |
3 | Hop 3 Or | 19m 06s 366ms | 43m 56s 751ms |
4 | Bede 1 | 6m 08s 852ms | 50m 05s 603ms |
5 | Milo Or | 10m 01s 153ms | 1h 00m 06s 756ms |
6 | Hop 4 | 5m 23s 201ms | 1h 05m 29s 957ms |
7 | Nessa 1 | 9m 09s 090ms | 1h 14m 39s 047ms |
8 | Bede 2 | 4m 04s 553ms | 1h 18m 43s 600ms |
9 | Marnie 1 | 6m 49s 687ms | 1h 25m 33s 287ms |
10 | Kabu | 7m 04s 121ms | 1h 32m 37s 408ms |
11 | Hop 5 | 23m 00s 190ms | 1h 55m 37s 598ms |
12 | Bea 1 Or | 9m 19s 755ms | 2h 04m 57s 353ms |
13 | Bede 3 | 2m 55s 240ms | 2h 07m 52s 593ms |
14 | Opal | 10m 53s 214ms | 2h 18m 45s 807ms |
15 | Hop 6 | 6m 30s 170ms | 2h 25m 15s 977ms |
16 | Gordie Or | 9m 58s 417ms | 2h 35m 14s 394ms |
17 | Hop 7 | 4m 36s 815ms | 2h 39m 51s 209ms |
18 | Marnie 2 | 5m 28s 098ms | 2h 45m 19s 307ms |
19 | Piers Or | 9m 23s 710ms | 2h 54m 43s 017ms |
20 | Raihan Or | 11m 37s 226ms | 3h 06m 20s 243ms |
21 | Marnie 3 Or | 11m 52s 728ms | 3h 18m 12s 971ms |
22 | Hop 8 | 3m 54s 669ms | 3h 22m 07s 640ms |
23 | Oleana Or | 17m 13s 747ms | 3h 39m 21s 387ms |
24 | Bede 4 Or | 5m 00s 451ms | 3h 44m 21s 838ms |
25 | Nessa 2 | 3m 53s 067ms | 3h 48m 14s 905ms |
26 | Bea 2 Or | 3m 15s 183ms | 3h 51m 30s 088ms |
27 | Raihan 2 Or | 4m 10s 936ms | 3h 55m 41s 024ms |
28 | Rose Or | 9m 38s 944ms | 4h 05m 19s 968ms |
29 | Eternatus | 8m 41s 964ms | 4h 14m 01s 932ms |
30 | End | 6m 19s 781ms | 4h 20m 21s 713ms |
Turbo Controller Rule Changes
Turbo is now allowed for all categories in the Let's Go and Sword/Shield category extensions leaderboards!
Turbo is a function that allows some 3rd party controllers to input repeated button presses by only holding the button down, i.e. holding down the A button would simulate repeatedly pressin
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