Reasoning for leaderboard split
8 years ago
New York, USA

Hello Pac runners, I would like the address the leaderboard sub categories for those of you that either don't know and want an explanation, or want to know why we did it.

Now to start with we have to understand the original Pac-Man is a simple game to play. But not a simple game to port apparently because there's an abundance amount of various ports of the game, and many of them are different. Most importantly the difference remains in the Ghost AI.

Now, optimally, we would want to manipulate the Ghost movement in according to our movement so that we can get a fast amount of points quickly, and ghosts are the fastest way to get points in this game.

So, since there are so many different versions of this one game, there would obviously be some issues. And because the Ghost AI manipulation is such an important piece of the run, Rallis, and myself, have decided because this changes routes dramatically, we would split it.

Now the main current sub-categories are NES Arcade and Pac-Man World 3. This is because each of these have notable different ghost AI. Now, they arent the only ones, and we should still have to pay attention to versions like the Atari 2600 version, or the Coleco Tabletop version etc. Due to the grand obscurity of these versions, we won't be adding sub-categories till a later date, when someone asks for it, and provides a run for the specified category.

Now, I compiled a youtube playlist of some notable versions of Pac-Man and came to the conclusion that most are similar. Versions like the GB, GBC versions are rather faithful to the Arcade in terms of ghosts. And for versions like Pac-Man World 3, and, the NES version, they were very different.

Now, all the versions in this playlist belong to Arcade, minus NES and Pac-Man World 3.

You can find the playlist of demonstrations here: https://www.youtube.com/playlist?list=PLc2TMukCACwBSpKh5DDx004cUN06iA1wW

Now as for the route I took to compile this together, it was the first part of the old NES route with a small difference, but all the movement was practically identical.

With that being said, thank you for reading, and good luck runners!

  • Pac-man Mods
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Hello Everyone! After noticing timing inconsistencies and inaccurately timed runs, @starcrytas has added me and @brkmnly as Mods to conduct a full page retiming. We have already started with NES runs and are about halfway through. We will then move to the other game versions. For each game version,

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