IGT only applies to the individual Basic Training levels. RTA for everything campaign is I'm guessing because of the speed of which you can skip cutscenes even though that difference often comes down to just milliseconds. Even for all my individual chapters the rule is RTA. Changing the current rules would invalidate existing runs so I guess a new full game category should be made for other rules. Moderator Ultronimus is currently busy moving to another house so he's not available here for some time. We'll have to be patient. The rest of the Moderators have not been active in years and are not responding to any messages on multiple platforms. I still have the rest of all my chapter records in pending verification. Are you interested in using my strats for a new full game wold record? It's one of the reasons I made them all. To inspire people and use all those strats. I spent months finding strats and mastering them. I hope they'll be of use to other people. Thanks to your current record I learned a lot and tried to improve each chapter as much as possible, but all with the same loadout as if I were doing a full run. Just to show what times my loadout can achieve.
I just feel like IGT would be a lower barrier of entry for console, if anyone wanted to do console. Because then loads wouldn't matter, it'd just be the gameplay, but 1-0 kinda messes with that because it doesn't have a screen that shows IGT.
But as for the strats, I have been testing some of the strats I checked out, particularly the first part of 2-2, as that's by far the most inconsistent part for me. Haven't really given myself time to check things out other than Episode 1 and 2-2, unfortunately.
Thanks for the compliment about the run! Even that run has about 8 minutes to save just in execution alone, so new strats should help that move along even lower. Also, I just realized I didn't put my loadouts in anything I did, so I should probably fix that?
IGT because of 1-0 is indeed a problem, but nothing an extra rule can't fix. This would still require a new category to not invalidate existing runs with current rules. Kind of a tricky situation, I know. We need moderator help for this kind of stuff. By the way, quite considerate of you for console players since your WR is on PC. Respect. Although from my experience on Xbox One with external SSD I've had basically the same length of loading screens in general with LP2. It's been years since I've used any Xbox so I can't tell for sure though.
Ah yes, the strats for Area 1 of 2-2. That Area is quite a pain in general, because RNG plays quite a big factor there. That record time of mine is probably try #200+. So much can go wrong even with perfect dodges, kills and grapples. For a full-game run this is probably one of the more dangerous Areas to run through. Biggest consistent problems are the rocket guy and flamethrower guy. I'm honestly dying to see your next WR and how you implemented my strats. Too many people keep saying LP2 is dead, but I will NOT accept that.
Since I compared all my record times to your times for each Area when I was doing my chapter runs I'm sure you can cut off like at least 15min off of your current WR. I beat every single Area time I could find on the internet to ensure that my strats are currently the best. Your WR was a great reference for me to use for practicing strats. Now you can do the same with my strats. I definitely recommend using the description to show your full loadout since this can make a big impact to the results. Like the Injection Gun...damn that thing is so useful and I've never seen people use it like I do. The blue buff also gives you the knockback protection of a Battle Armor which is amazing for these runs. Most people don't know about this extra buff stat. This strat dominates the use of a Battle Armor or killing in multiple chapters and hence saves time.
Yeah, I don't like the area complete and loading times being a part of the ending time because there's just nothing you can do about that time. It's not a fun or engaging piece of the game that you can actively lower your time doing. It's just food for thought, since most of 1-0 is timed anyway and you're not getting out of there below 4:22:xx in any circumstance.
The flamethrower guy and the gatling gunners are the worst nightmares. I'm thinking of changing from Head Start (Gum) to Invisible for the whole run, specifically for the accuracy drop on those two.
Yeah, I totally forgot the Injection gun had those different modes. I also forgot that it debuffs enemies if you shoot it at them, so that might play a massive part in certain bosses like 2-3.
Yeah I get that, but it's kind of part of the game. I'm not sure what the best solution for this issue is. A preset time for 1-0 would be a bit cheesy since the whole Akrid fight length could vary. For the same reason skipping 1-0 is also not a good option.
Th gatling guys I haven't had any real issues with. Only the specific guys I kill usually cause me trouble. Invisible...I've tested that ability for quite a bit and I've gotta say that it doesn't seem to do much if anything on Easy difficulty, because the AI accuracy is already very low. So I discarded that ability as a viable option for Easy runs. There's much better ones. I didn't even need a grenade ability, because I always got the grenades I needed in my routes. Sometimes Gum isn't what you need at all so having a bunch of Gum at spawn only hinders you in some chapters. I tested all grenade type abilities as options and none of them were consistently efficient in all chapters. So I opted for more damage via Firepower I instead of a grenade ability, because that's most useful against enemies in general which in the end saves the most time. Quick Return handles the annoying Data Posts.
Dude, add me on Discord! It will be a lot easier to talk about these things. Also check my YT channel, because 10min ago I published my full-game segmented speedrun video with all the individual world records!