No-Major Skips:
Pretty self explanatory. Any% just with playing all of the levels
All Goodies and Prizes:
Also self explanatory. It's kind of like an 100% category but without having to ace it. Also why isn't there even an 100% category lmao
Those are all of my ideas. I hope they get implemented then I'll actually want to run this game again. Ok bye
All Goodies and Prizes might work but rules would be put in place for it to be a run without going to the online areas. Also another problem arisen there is that how do we even split that category. And if it is run, it's going to be nearly 3 to 4 hours. And because the run has to start in a new game, there will be way too much backtracking.
In terms of No-Major Skips, There would need to be documentation made for what classes as a Major Skip. However, from what the community has found, there aren't really any major skips used other than Manglewood Skip.
Both of your ideas are good but aren't probably going to be run.
When I say no major skips I mean getting all three marbles then doing the character level and then doing the boss. When I say major skip I mean the three skips that skip the entire world.
If people are interested, we can add an "all marbles" or "all levels" category. "No major skips" could be a bit arbitrary, because there are still some levels that have some pretty big skips aside from the 3 hub skips. For example:
If it's just "all marbles", then a viable strategy could still just be to get all 3 marbles and skip the 3 hero levels by doing the hub skip, so I think "all levels" would be a decent compromise. However, that would mean high stakes heist skip isn't allowed since you're technically not beating the level.
As for 100%, no one's really been that interested in the category in ¤any¤ of the LBP games, which is why we didn't add it to this one either. Especially since it'd require multiplayer, unless you can figure out how to enter/complete the multiplayer sections solo.
As of today. Runs that meet the video requirement threshold have to include a bit of the loading screen before entering the level. This is to accommodate for the new rule "Timing starts on the frame that the loading screen stops...." This decision was made so that runs could be more precisely timed!