Description

Felt this star was improvable so I gave it a shot, the biggest issue is that Koopa's stopping position is luck-dependent (afaik based on initial interaction angle & finish time), and 95% of the time he runs right into the wall before decelerating. Even when getting that good run though, it's hard to perfectly time interacting with him while maintaining enough speed to jumpdive. Afaik the somewhat silly movement during the Koopa race matters little if at all.

This run's definitely improvable but not worth it for now. I mostly just wanted to get a decent run with the speed-conservation ending lol

Classement
Niveau
Harm Police City
Catégorie
Single Burger
VC burgers
Koopa Race
Partie
Classement
Première place
1st
Temps
0m 32s 100ms
Date
1 month ago
Plateforme
N64ᴇᴍᴜ
Détails
Vérifié
1 month ago
Soumis
1 month ago