This run was made after just 2 attempts, so there's a lot of optimisation to be done. Our aim with Springtraps for the moment is to fill the leaderboard on speedrun.com to potentially make other people want to run the game by showing them that there are indeed things to do and discover on it.
This level is also very different from the others. On the left-hand lane there are mostly mobs with magical resistance and those with physical resistance.
The maximum time you can save is always at the end of the level when the golems arrive. So there are several possible strategies. Either big bertha that can attack from very far away. But in my opinion, this is the most optimised:
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Either shooters, which can potentially oneshot the golems from very far away (but you need to be lucky).
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Or the barbarians with their axe-throwing, which does a lot of damage - that's the strategy I opted for first.