Getting a clock in IL runs
2 years ago
Michigan, USA

Since we use the In-Game Timer (IGT) for Individual Level (IL) runs, it has come to light that getting a clock either freezes the timer during collection or refills the missing milliseconds between countdowns. This results in ILs that get clocks having the potential to appear faster according to the IGT than ILs that don't get clocks but are actually faster in real time. A number of solutions were considered, but to preserve the original runs and still allow for faster runs to be placed at the top, we have tentatively decided to add 1 second per clock to the posted time for all ILs, past and future. Feel free to discuss other options. We may start the adjustment process soon, but we can always change it if we want to use a different ruleset.

Statistiques du jeu
Abonnés
84
Parties
1,650
Joueurs
104
Derniers fils de discussion
Publié 7 years ago
0 réponse
Publié 3 months ago
7 réponses
Publié 2 years ago
0 réponse
Publié 7 years ago
21 réponses
Publié 7 years ago
1 réponse
Publié 7 years ago
6 réponses