Hi, I'm new to the site but have been watching speedruns of various games for quite a while.
This game (on N64) was a very memorable part of my childhood, and I've been thinking about picking it up as my first speedrun. It seems like not very much has been done with it on N64, so I thought it might be fun to do some glitch hunting and routing of my own.
I see some resources for skips and glitches on the PC version around -- does anyone know of any documented speedruns/routes/strategies/glitches for the N64 version?
So far I haven´t seen anything for the N64 version either and unfortunately I only play the PC version. I know of this shortcut which was found years ago and thats it:
You could try to test some PC glitches/skips and see if some of them work on N64 too. From looking some videos on youtube N64 version seems to be even more glitchy than the PC version, so I guess a lot of new things to discover. Good luck.
Thanks! I found that skip while I was looking around as well and tested it out, I was able to get a consistent setup for it. But it's a bummer that not much more has been documented.
I'm not familiar with the PC version hardly at all, so I suppose testing some of those strategies on N64 would be a good place to start. Are there any other resources beside this forum that you would recommend for finding glitches/skips in the PC version?
All known glitches/skips for the PC version are pretty much listed in the "Glitchless category" and "shortcuts and skips" threads. Then there are the old segmented IL runs from Goggen on youtube for the first 7 levels I think. Also Youtube sometimes can have some non speedrun related glitch videos too which can be useful. But there are already many skips/glitches for PC version listed here in the forums, which you could try out on N64. So I would recommend to just start by trying some of these.
In my experimentation I encountered some weird behavior with the waterfall in the Canyonlands level.
(See YouTube description for more details.)
I'm not sure if it could be useful for anything, but I'm curious if you can replicate it in the PC version. I also don't fully understand why this happens, so I suppose it could potentially be useful elsewhere if better understood.
All I can think of is it ¤may¤ be very slightly faster to use this glitch in order to skip climbing out of the pool of water to trigger the cutscene -- but even then Indy needs to die and continue before progressing, which may waste more time than it saves from skipping the water (not to mention that this seems precise and inconsistent to set up). So it seems to me like any application here is doubtful.
Haha, nice glitch. I couldn´t replicate it on PC, but you don´t get to the top of the waterfall anyway because of the chalk strats.
Right, unfortunately both the chalk and all forms of rolling were apparently removed in the N64 version, so to the best of my knowledge there's no way to get to the bottom of the canyon early (though I have tried many times).
I just timed the difference between falling down the waterfall normally and using this glitch to skip climbing out of the pool at the bottom -- even with the perfect launch to trigger the cutscene (which is rare), it was a few seconds slower to skip the water pool.
so sorry tjbarrett96. we will work more on the N64 asap. brendon is still working on a 100% run. we recorded him performing glitches on the N64 that i will have him post shortly.
hi tjbarret96! there really isnt any glitches that can help progress through the game that i have been able to find. i see it as almost impossible. but here is a video of some of the glitches and things that i perform. maybe this will help someone else find a way to skip.