This run is fuckin' fast. As I said on the EDTT run I did a few days ago, a lot of these updates of mine are getting to their limits. At a certain point this track is going to require loop skips to make any time, and that would be insanely inconsistent and awful to try for. Despite our best attempts there is currently is (and probably never will be) a consistent setup to get a loop skip every time, let alone while keeping speed.
As I also said on the EDTT run I hope someone in the future proves me wrong, but for now this is and Qyter's absolutely insane run on this track might just be the two most optimized runs at the moment in this game.
It's just insane how far we've come!
Fun music to listen to:
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Hey guys! A lot of things have been changed and moved around recently. So to help out, this news post will cover all the major updates within the community in the past few months. There's a lot of topics to cover so I'll keep them short and simple (hopefully).