Dugongue has done some digging in the memory and found what seeds the RNG for the Mole and for Dog Wizard and on request of Authorblues is attempting to build a practice rom that will display the current RNG value instead of the score.
For those practicing on emulator the values to watch in RAM are located at FE02 through FE05 and they only seem to update when polled. We'll do more research on the patterning.
Turns out the mole boss also alters RNG which dictates where the dog wizard rocks fall. Unlike dog wizard, this is a manipulation every frame that the last bomb he throws takes to get to Havoc. I've devised a way to get a consistent result from the mole fight which unfortunately requires some damage boosts which I think makes this unviable on Hard Mode.
The only variance is whether the mole goes left or right. If he goes left there's one more manipulation. Given this data I can start setting up strategies for dog wiz based on the random seeds to hopefully dodge rocks and get more hits in.
it turns out that there's actually 3 possible outcomes from this manipulation which makes a straight up solution to dogwiz but having some predictability to the rock falling will still help
Because of the density of runs in Easy mode I have added millisecond precision to the leaderboard and retimed everyone to better separate the dozen or so runs we have that are within 10 seconds of each other.