On categorizing greedy challenges
2 years ago
Japan

The speed at which the challenge level of Greedy Challenge increases differs greatly between the NA version of Switch and the other versions. Not only does the durability of the enemy increase as the challenge level increases, but the damage taken from the enemy doubles after a certain level, so the NA version, which has a smaller level increase, is very advantageous. You can play the NA version of this game exactly the way Immac wrote it.

Although it is a greedy challenge only, treating the NA version of Switch and the rest of the game as the same category would be grossly unfair. Therefore, I would like to treat the NA version of Switch only as a separate category.

It has also been suggested that we should increase the Greedy Challenge category to three categories: No Restrictions %, No Items %, and Max Challenge %. I had already added the No Items category myself since there was a suggestion to have a category that does not suffer from the random factor, but I apologize for forgetting to report it here. Personally, I have the feeling that we have added too many categories even at this point (and there will be more NA versions on Switch), but I would like to hear your thoughts on this if you don't mind.