We have created a new sub-category for runs posted on the leaderboards which allows the use of lag based warps (L-Warps).
Until recently it was not possible to consistently warp small gaps like doors/guards as people do on the N64 version. However, we recently discovered a method to achieve this by pressing 'F5' during a run to clear the emulator runtime cache and generate a large lag spike which allows warping.
The moderation team agreed at the time that directly manipulating the cache or other settings in the emulator is not something which should be allowed for the default category. However, adding this as a separate sub-category could be fun to add a bit more depth to some of the levels.
The default category is still controller/standard(no lag based warping). Please make sure to read the updated rules before submitting any runs.
Thanks!
A recent update was made to the rules regarding the use of the Community Edition (CE) of Goldeneye XBLA which adds some bug fixes and other modifications.
The mod team decided that the Community Edition (CE) is now permitted for speedruns as some people have said that it is the only version which