Manually timed in real-time from video where loads without movement input were edited out
ULTIMATE RUN CONDITIONS BELOW
Ultimate Run is basically superlow%. Apart from being much shorter and segmented, this run differs from the single segment run in that there are a few more riskier strats and a couple of new ones. Enjoy.
ULTIMATE RUN CONDITIONS
-Realistic Difficulty -No healing, medbots, or medkits -No using bioelectricy, the flashlight aug, or repair bots -No augmentations -No weapons -No consumable items* -No lockpicks or multitools -No hacking -No skill upgrades** -No using passcodes or logins without acquiring them in-game first -No spending money -No using quicksaves/loads to pass through obstacles -No added saves in User.ini
*No using items: In the original Alginon Run, Alginon has a rule of holding no inventory whatsoever. I decided to loosen that rule to allow holding inventory since it doesn't affect gameplay either way, and there is at least one and possibly two instances in a speedrun where you will pick up weapons as a side effect of looting corpses for necessary nanokeys. I throw away extra inventory anyway so as to not accidentally select a weapon/item when trying to pull out the nanokey ring. HOWEVER, when dropping items you must be careful not to alert/manipulate nearby guards. This would count as using items. Also, holding explosives to pass the explosives check in the return the Hell's Kitchen (before the PRCS Wall Cloud level) also counts as using items.
**No skill upgrades: The game begins with every skill untrained except the pistol skill, which is set to trained. If you untrain the pistol skill at the start of a new game the game will detect it and set the pistol skill back to trained when you start. The pistol skill is the only skill allowed to remain trained since it's impossible to untrain it. All other skills must remain untrained.
![Première place](/static/theme/q8glmdr0/1st.png?v=89b2f05)