I know many probably won't care (and probably nobody checks this game at this time), but when you do ILs game always takes into consideration how much ammo you had, how many nukes total you have etc. It even applies bonuses that you get for collecting all nukes (double kick power for easy nukes, half damage for medium and special gun for hard). Should we restrict ILs to savefile that has no nukes? Or should we just let anything go? None of that is relevant to fullgame, since you always play on new savefile.
I find hard-difficulty and no-bonuses most compelling for ILs. But it might get complicated if someone wants to do 100% ILs - if one can't have more nuke bonuses than they theoretically could have collected up to that point in the game it's difficult to replay previous levels. And "anything goes" could work as a NG+ category but I doubt it would be as interesting.
So ehm... I still don't see any rules having been made for the IL categories.
Since the levels start with the weapons + ammo + health that you finished the previous level with and stuff like double damage if you finished the previous level with its effect still active.
Does anything just go and I could run through it all with x3000 or could we perhaps come up with some proper rules for the leaderboard?
Here's my suggestion:
For Any% (Easy) and Any% (Hard) categories
- No Cheats allowed (mainly so you can't give yourself a rocket launcher on e1m1 while you are doing a e1m2 speedrun since the weapon would carry over and you are not supposed to have it at that point).
- Speedrun has to start from the main menu (If you start it by finishing the previous level, it would also carry over the health and powerups you ended that level with like double damage or a jetpack).
- No "nukes" benefits allowed (can't have collected 10 nukes in any of the previous levels as it gives bonuses to any future levels played).
- Whatever ammo the player starts a level with is up to them as long as it doesn't exceed the default maximum possible.
Hard - Max category
This is the category I'm most interested in but it's a lot more difficult to make rules for that wouldn't have you resetting the save file after every run.
Here's a suggestion anyway:
First 2 rules being the same
- No Cheats allowed (mainly so you can't give yourself a rocket launcher on e1m1 while you are doing a e1m2 speedrun since the weapon would carry over and you are not supposed to have it at that point).
- Speedrun has to start from the main menu (If you start it by finishing the previous level, it would also carry over the health and powerups you ended that level with like double damage or a jetpack).
I would suggest we allow nuke pickups for a level start from previous levels since otherwise you'd have to delete and make a new save file after every time you collect 10 nukes. Which would be incredibly annoying.
And 2 more rules:
- You can use a save that has all 240 nukes on hard difficulty but not any other difficulty (since having completed a game on 240 nukes in easy and/or normal would grant bonuses to kick and/or damage reduction).
- The use of x3000 is not allowed even if it's unlocked
Edit: A small clarification, when I said "no cheats allowed" I meant that cheats that would benefit your speedrun in any way, like giving yourself weapons earlier than you should have them, since they carry over to the next levels. But using cheats to unlock every level in preparation for speedruns is fine.
Cheats like "give keys" "give bombs" "give ammo" "give nukes" and "give jetpack" are useful for preparing a save file without making it unfair or wasting too much time in the process.
Just as a sidenote: I'm a bit out of a loop right now to properly read into it, but there are definitely things that I don't like with duke ILs. I sort of think they might need some better separation, but for that we would need proper save files.
When I did Hard ILs I specifically didn't collect nukes on any level to max, so that I always am at certain limit, which is obviously debatable. MAX difficulty is the most weird one and I'd really think that full profile would be the best bet for it as it is hard to track / do runs when you constantly have to reset your savefile. I can't really think of a good solution right now. I'll get back to thread later.
Well I made the save files and put them into "resources".
Made 3 saves:
- Any% save - it has beaten game in easy and hard difficulties without getting all nukes and starts every stage with full ammo.
- Hard-Max save - it has gotten all nukes in only hard difficulty and starts every stage with full ammo.
- New Game+ save - it has gotten all nukes in every difficulty, giving maximum benefits for a new game+ run.