Proper timing
4 years ago
Switzerland

Hi all,

As we track time in milliseconds now it makes sense to define some exact frames on where to start/stop the timing. So here's a little "tutorial" of how to properly time your run.

Start

Rule: "Timing starts when you press A on the new game screen.".

At the keypress, the menu will start scrolling down, and it's quite easy to spot, especially at the bottom. Start frame is the last frame where the menu is fully visible.

https://i.imgur.com/AmSdkZu.png

End

Rule: "Time stops when credits are fully faded in."

This one is easy to spot too, the credits will appear in 3 different colors, and timing stops on the first frame they're fully faded in (=black in most color schemes).

https://i.imgur.com/Ffl72xL.png

Calculating time between start and end frame

Now that you have the frames, how to measure the time between them?

  • Youtube: You can navigate with "." and "," until you find the right frames and then put them here: https://mattbraddock.com/yt-frame-timer/ Be sure to get the right FPS and it will calculate the time between the start and end frame.
  • Video editing software: Usually some kind of timer is available which can be used to count frames or time directly. There's VSDC for example which is free and has a timer available.
  • Twitch: Not sure yet (please let me know if you know!) try with one of the methods above.

Thanks for noticing.

Modifié par l'auteur 4 years ago
Kruemmelbande aiment ceci
North Rhine-Westphalia, Germany

The website is down. How am i supposed to do it now?

Statistiques du jeu
Abonnés
8
Parties
26
Joueurs
13
Derniers fils de discussion
Publié 3 years ago
1 réponse
Publié 5 months ago
0 réponse
Publié 4 years ago
0 réponse
Modérateurs