I have a document I made for a friend, which is based on a table I developed, which is the method I used to do the current speedrun of the game, if you want to read it and get an idea, it should be possible to adapt it for 2 players, but I don't have time to go into it and help you guys haha, I'll share my knowledge, ignore the English mistakes, I'm not fluent at all and I did this in a hurry, I don't have much time.
https://docs.google.com/document/d/1olC_wOoY5bNgXcnncoMbMr4jxk_RlR1m2dQICQ5uu7w/edit?usp=sharing
oh thank you very much, this week when I have time I will add more examples and explain things in more detail to you, it seems a little confusing when you read all this but I promise it is simpler than it seems.
The latest update, brings some major changes that significantly impact speedrunning.
- New Shop System: Shops are now entirely physical, replacing the old prompt-based system.
- New Enemy AI System: Zombies now have lines of sight.