Working with Savefiles
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Working with Savefiles
Mis à jour 3 years ago par _none

Basics:

Arcuz saves all progress in flash cookies, or Local Shared Objects (LSOs). They can be found (on Windows) at:

%APPDATA%\Roaming\Macromedia\Flash Player#SharedObjects<hash>\cache.armorgames.com\files\games\arcuz-5003.swf\

Walking this path with a file explorer should be easy enough. This folder should contain a file called "Arcuz.sol". This is the currently active save.

Arcuz looks for a file like this (with this exact naming) when the "Play" button is pressed in the main menu. Accordingly, it is not necessary to close and open the game to replace a savefile.


Guide to building a library:

To save your current progress for later restoration, just copy the current savefile to a different location. The file can be renamed without issues, but the game only recognizes savefiles "Arcuz.sol".

I personally use the following setup:

I created a folder called "savefiles", in which I place all .sol-files I want to have ready. I assign descriptive names to these, like "glitched_after_crit.sol". To enable rapid reloads, I created a folder called "current" as a sub-folder of "savefiles". I copy the savefile I want to use into this folder and rename it as "Arcuz.sol".

To restart from this point, I now just need to Save&Quit, copy-and-replace this file into the folder described at the beginning of this guide, and then press "Play" in the main menu. I also pin the destination folder to Quick Access for easy navigation. The game picks up the new state, and after "Continue", I am ready to go again. This is very useful for grinding mechanics or optimizing pathing, especially later in the game.


Editing savefiles:

Arcuz saves its data in LSOs, which are neither encrypted nor encoded. Accordingly, they can easily be inspected and edited with the usual tools, like the .minerva project: https://mariani.life/projects/minerva/

Here is a sample of things that can be manipulated this way:

  • the number of inventory pages
  • amount of EXP
  • amount of money
  • level (even above lv 35)
  • AP
  • SP (max / current)
  • HP (max / current)
  • level of skills
  • level of Strength / Agility / Constitution / Luck
  • teleport location
  • quest progress
  • phase progress
  • map progress
  • inventory contents
  • achievements

Many of these are simple integer entries, some are more complicated structures, but nothing seriously complicated. Inventory contents are the most complex, but also not too difficult. Items can not only be changed or upgraded, but also created from scratch.

The resulting files can be used just like other savefiles. There are no serious corruptions known. Some manipulations result in unplayable states, but replacing the current save (by changing the file directly, or by using the "New Game"-button) has saved all reported issues.

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