Routing: 4Meltdown
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Routing: 4Meltdown
Mis à jour 9 months ago par DavidGretzschel

4Meltdown

Note: Most of the routing has not been implemented in current 9:55 WR. In subsequent attempts, I kept doing the first part much faster, but then die in the LZ defense.

Start

Turn around and take the elevator down immediately. Drop lasgun, drop boltpistol, equip sword in right hand.

First Fight

room clear condition: kill all Harrys, then hit control panel Go up left ramp. 1 Barry, 2 Cherries Go up stairs. 2 Barrys, another Barry hiding behind you. then... 2 Cherries (one of them is lefthanded, so do a long swipe from the left for doublekill) 3 more Berries in front of you. Hit panel with with sword

Timeslow Section

cross empty corridor to outside grab Rosarius with left hand, and do the mandatory time slow instantly rush past all enemies and up the stairs, take a right and hit button to elevator room rush down to click button, kill 3 Harrys for faith and fun position yourself in fron tof elevator door to take it, as soon as it arrives elevator ride...

Meltabomb Acquisition

clear con: kill 6 Harries 2 Cherries on the right cross room to the left, 2 Cherries 2 Berries and door opens drop down ramp from the side, pass 2 Nerds pass thru corridors into Companion Fight Room up the stairs and then head left, hugging wall consider timeslow to not die here, take out 2 blocking Harrys, destroy cover and rip out safety rush into Meltabomb room, grab and immediately drop Meltabomb turn around, go over shack and then turn hard right into opening elevator room immediately go to elevator and push the button (this will skip a lot of enemy spawns) wait for the elevator ride to finish go out of elevator room and head straight to the stairs facing Generator 2 once you read "Checkpoint reached", do "Load last Checkpoint" (this will have Generator 1 behind you already armed and link you up with Julius and Rosa again)

Generator Fight

Note: Fight not fully routed yet, but simple enough to figure out after a couple times. Face Julius, wait for him to pill a Meltabomb out of his butt and take it in left hand sword right hand charge down, cutting down the Khorny next to Generator 2 place charge and arm it, turn around and kill the second Khorny accosting Julius kill 2 more Khornys downramp and drop sword equip bolter and shoot three flies in one mag kill remaining enemies asap place last charge and move towards barricade ... during dialogue section once explosions start: rush up ramp, stairs grab extra Bolter mag and return wait for dialogue to end to be allowed to faithpush barricade

Running away from Rosa and Julius, cause they're lame

just rush thru some landscape and doors, who cares once you're in the end seeing the lockers + guns, "Checkpoint reached", "Load last Checkpoint" Note: This loads your slow companions, which you'll need to have with you to do the LZ Defense. You can actually do it alone, but you need them with you to trigger their dialogue and they help speed up the fight.

LZ DEFENSE:

Note: This fight is complicated, full of finnicky grenade throws and not fully figured out. It's a lot of fun. Description below is incomplete. clear condition: kill all enemies, they come in waves and spawn in, list of enemies (incomplete) 4 Pods with 2 Nerds each, loads of Harries spawning at LZ-trigger and with Pods 1 Termy with 2 extra Nerds 1 Harry dropping 4 superlarge Bolter mags at left LZ entrance

Tactics: grab Bolter and holster on left, grab two grenades, store righthand grenade go thru door, throw lefthand grenade out for later use equip right Bolter and shoot down three Harrys, before they climb and waste time (careful about the fabric blocking your rounds) this triggers: POD1 to appear below ramp, grab, arm and throw "later"-grenade to hopefully instakill the 2 marines with grenade rush down to the LZ to activate next trigger clear LZ of Harries, grab as much extra ammo as you can manage (it's very possible to run out) use stored grenade on next Pod (if reachable) clear all waves as fast as you can manage with dualbolter for Termy and Nerds, accurate single-bolter for Harrys

rush down LZ and wait for Julius to do his dialogue position as close to the ramp as possible without getting crushed by the ramp (yes, that can happen, lol) rush into ship and level ends

Statistiques du jeu
Abonnés
0
Parties
17
Joueurs
2
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