Are you sure you're using the correct timing method? Because in e.g. your wr video the timer starts on the first frame the difficulty buttons disappear, when it should start on difficulty selection, and ends on the last last frame the the 5th monkey is on screen, when it should end on the first last frame.
I think timing currently starts two frames before the buttons disappear.
I agree that the current method is vague, but I believe it is the way it is because how long the last frame lasts is inconsistent or something (you'd have to ask loader for the exact reason). See: .
The start timing could probably be changed without causing any problems, but you'd have to retime every run on the board, as well as obsolete runs.
I'm not fundamentally against changing the timing method if it truly doesn't make a difference, but again it would be a sizable amount of work to retime all the runs.
If you want a different timing method to be used fair enough (again assuming it doesn't save/lose time for some runs but not others), but you shouldn't just enact it without consulting anyone else.