- corrected time due to new timer starting point
- Load times manually removed by moderator.
- 14-04-2024 retimed by moderator due to rule change regarding the start point.
I found out that the starting homeopathics don't appear to be preorder bonuses after all, since disabling preorder content by unchecking DLC through steam gets rid of some explosives and materials, but leaves the 6 potions. Since you only need 6 to complete the challenge for 2 skill points, that reduces the need to get another stash before the plane. Also, instead of heading for a helipad, I head for a seaplane. If one spawns randomly I use it, but if it doesn't I head down to the dock between Swinger's and Vespiary.
There are some timesaves that I used as well:
- On Dutch's Island stash, explosives destroy the wooden barricade so you don't need to get the key. I didn't discover this, and I don't know who did, so if anyone knows please tell me so I can credit them.
- For Gone Squatchin', since I don't use the helicopter I can't land up where the key is, so I discovered you can time a series of jumps to skip about 3 minutes of climbing and grappling.
- Although I found it during this run without it saving time, in Fire in the Hole, you don't need to dynamite the wall for the water, you can jump along the rocks on the right side to save about 20 minutes. In general, spamming jump on rocks can allow you to climb up mountainsides. If you have a mouse flywheel and don't mind the inconvenience of having to spin wheel down to use parachute, you could probably bind jump to wheel down and climb just about anything.
# | Name | Split | Finished at |
---|---|---|---|
1 | Intro Gold | 14m 56s 154ms | 14m 56s 154ms |
2 | Dutch's Island | 13m 10s 375ms | 28m 06s 529ms |
3 | Dutch's Helipad Skipped | — | — |
4 | Stash - Swinger's | 6m 46s 070ms | 34m 52s 599ms |
5 | Sea Plane Gold | 0m 11s 163ms | 35m 03s 762ms |
6 | FTP - High Tension Gold | 0m 54s 181ms | 35m 57s 943ms |
7 | FTP - Long Range Lockpick Gold | 0m 51s 687ms | 36m 49s 631ms |
8 | FTP - Dumpster Diving | 0m 05s 057ms | 36m 54s 688ms |
9 | FTP - DIY and DOA | 0m 29s 214ms | 37m 23s 903ms |
10 | FTP - Playing with Fire | 1m 04s 835ms | 38m 28s 738ms |
11 | FTP - Man Cave | 1m 16s 244ms | 39m 44s 982ms |
12 | FTP - Fire in the Hole | 1m 12s 695ms | 40m 57s 678ms |
13 | FTP - O'Hara's Haunted House | 1m 18s 200ms | 42m 15s 878ms |
14 | FTP - Vespiary Gold | 0m 18s 163ms | 42m 34s 041ms |
15 | FTP - Salvage Rights Gold | 2m 13s 116ms | 44m 47s 158ms |
16 | FTP - Cliffhanger Gold | 4m 57s 253ms | 49m 44s 412ms |
17 | FTP - Unwelcome Guest Skipped | — | — |
18 | Stash - Gone Squatchin' Gold | 2m 06s 167ms | 51m 50s 579ms |
19 | Dutch's Helipad Skipped | — | — |
20 | FTP - Pooper Scooper Gold | 4m 58s 703ms | 56m 49s 282ms |
21 | FTP - Animal Control Gold | 3m 25s 550ms | 1h 00m 14s 833ms |
22 | Stash - Overwatch Gold | 1m 53s 511ms | 1h 02m 08s 345ms |
23 | Helicopter Gold | 0m 28s 408ms | 1h 02m 36s 753ms |
24 | FTP - Dead Man's Treasure Gold | 1m 36s 991ms | 1h 04m 13s 745ms |
25 | FTP - Side Effects Gold | 1m 57s 863ms | 1h 06m 11s 608ms |
26 | FTP - Getaway Gold | 0m 19s 639ms | 1h 06m 31s 248ms |
27 | Stash - Angel's Grave Gold | 2m 16s 174ms | 1h 08m 47s 423ms |
28 | Henbane Helipad Gold | 0m 48s 775ms | 1h 09m 36s 198ms |
29 | FTP - Shipwreck Gold | 0m 39s 852ms | 1h 10m 16s 051ms |
30 | FTP - The Holdouts Gold | 1m 13s 395ms | 1h 11m 29s 447ms |
31 | Stash - Hangar Pains Gold | 0m 34s 766ms | 1h 12m 04s 214ms |
32 | Stash - May Day Gold | 2m 21s 288ms | 1h 14m 25s 502ms |
33 | Dutch's Helipad Skipped | — | — |
34 | Stash - Cliffhanger Gold | 1m 05s 271ms | 1h 15m 30s 774ms |
35 | Stash - Unwelcome Guest Gold | 1m 07s 766ms | 1h 16m 38s 541ms |
36 | Stash - Salvage Rights Skipped | — | — |
37 | Stash - The Holdouts Gold | 1m 01s 658ms | 1h 17m 40s 200ms |
38 | Stash - Shipwreck Gold | 1m 46s 949ms | 1h 19m 27s 149ms |
39 | Stash - DIY and DOA Gold | 1m 11s 502ms | 1h 20m 38s 652ms |
40 | Stash - Playing with Fire Gold | 1m 08s 728ms | 1h 21m 47s 380ms |
41 | Stash - Deep Dive Gold | 1m 50s 880ms | 1h 23m 38s 260ms |
42 | Stash - Stash Foxhole Gold | 1m 04s 527ms | 1h 24m 42s 787ms |
43 | Stash - Dumpster Diving Gold | 1m 10s 671ms | 1h 25m 53s 459ms |
44 | Stash - Long Range Lockpick | 2m 11s 920ms | 1h 28m 05s 379ms |
45 | Stash - Man Cave | 1m 26s 769ms | 1h 29m 32s 148ms |
46 | Stash - High Tension Gold | 1m 11s 069ms | 1h 30m 43s 218ms |
47 | Stash - Vespiary | 1m 13s 663ms | 1h 31m 56s 882ms |
48 | Stash - O'Hara's Haunted House Gold | 1m 01s 849ms | 1h 32m 58s 731ms |
49 | Stash - Fire in the Hole Gold | 1m 32s 038ms | 1h 34m 30s 769ms |
50 | Stash - Pooper Scooper Gold | 1m 10s 255ms | 1h 35m 41s 025ms |
51 | Stash - Animal Control Skipped | — | — |
52 | Stash - Dead Man's Treasure Gold | 1m 09s 752ms | 1h 36m 50s 777ms |
53 | Stash - Getaway Gold | 1m 07s 800ms | 1h 37m 58s 577ms |
54 | Stash - Side Effects Gold | 4m 35s 229ms | 1h 42m 33s 807ms |
Hello everyone!
Big_Jim recently shared a glitch with us that speeds up the game by about x6,5 speed. Because of this, we have created a new "speedglitch" subcategory for all existing categories. All existing runs have been put in the corresponding "no speedglitch" subcategory.
See this guide for