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Oregon, USAckixy8 months ago

Nice and easy Dialogue skips, I believe for pretty much any dialogue in the game you can open your inventory, go to logbook>transmissions and press play on any of them to skip currently playing dialogue.

I need to test some but this would be great when Tobias is hacking the garage for the keypad and a few spots you can't navigate out of the garage until they are done talking.

Oregon, USAckixy8 months ago

I linked a discord under the games page for anyone interested in live discussions, Routing, Glitch hunting and general chat.

I'll try to post to the forums here about major discoveries/routing and I encourage others to do so as not everyone may want to use an external service to keep up with hot news.

hyaden y VisNyliss les gusta esto
Oregon, USAckixy8 months ago

I am really tempted to coin this "Quantum Sitting"

I haven't found a practical use for this quite yet but just wanted to share. The launches in the second half seem to work with most rocks and some hillsides and as you seen in the final clip you can combine this with the teleport sitting. If you can manage to fling the car really far you can also just clip through the floor and teleport to your car that way as well.

The fall will greatly damage the car but you can take all those parts off and place them in the cars storage, you can teleport the car around with no wheels or engine.

Teleporting the car also takes a lot of battery but you can teleport with a dead battery as well.

Oregon, USAckixy8 months ago

Hello, As the game is still quite new I wanted to open a discussion for rules for anyone interested in running the game.

Do we want main category runs to be default difficulty or allow any difficulty settings that may make the run as fast as possible I need to look into them a bit more but it seems some are quality of life changes and some are just god mode so it may detract from the games spirit? We can also have sub categories for difficulty if we think they will be equally popular.

Feel free to mention any other ideas as well.

Edit: Rules preview

Update as dialogue skip has been found

RTA ends on credits

IGT ends the moment you have a save titled "Main Story Complete" After the credits are skipped you must save the game to have the name change from "End of the road" to "Main Story Complete"

All categories

  • All runs start from an empty save file

  • Time starts when you select "START" on the empty save

Any%

  • Gameplay settings: Difficulty/Realism/Modifiers must remain default, When starting a new save
  • make sure the Settings>Gameplay tab is fully visible at the beginning or the end a a run
  • Timing ends when the credits play

Any% Unrestricted

  • Complete the main story
  • Timing ends when you complete the mission "End of the Road" (on Fade to white)
  • Unrestricted Gameplay settings including Difficulty/Realism/Modifiers
Oregon, USAckixy8 months ago

Few early skips

I clipped by binding crouch to my scroll wheel. If you make it to the shop and the wheel falling off animation doesn't happen you might be soft locked from not running up to the orange barrier. When testing if I get out of the car immediately after warping and walk to the barrier, there is text saying turn the keys, I believe this is what prevents the softlock. The order I did things in the video prevented the text from appearing but I was also not softlocked.

During the fuel collection step, you must fill the portable can to 100% but as soon as your car is at 1% you can drive the entire tutorial without issues.

Oregon, USAckixy8 months ago

I'll have to record audio a bit later but so far I found you can bind crouch to a scroll wheel and clip through a lot of floors using it.

I managed to get the Arc Doc even on a fresh save this way.

You can also clip under the floor to warp to your vehicle basically anywhere in the world, I don't quite know what makes a surface prime for clipping, at the start of the game I can clip on a sharp slope.

I also found a lot of poles, walls or slight debris will help you clip.

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