Hilos
Texas, USAchronoon4 months ago

Just curious, should N64 runs get a separate board or can they be added here as a new category with some title editing? I'm not great but I can whip up a sub-2hr run for it sooner if necessary. As far as I'm aware, the differences with Dreamcast are minimal but I haven't double checked recently. But yeah, just asking for thoughts for now.

Texas, USAchronoon2 years ago

Hey all. I'm going to switch the primary timing method to IGT. I've discussed this with Zoast a while back in relation to how turning music/SFX off to save time RTA is kind of lame, but it also helps even out differences between console and emulated versions which is the main thing. I won't change it for about a day in case anyone has any concerns about it.

I'm also going to upload the ol' SDA times (finally) as they're good runs and... MrMonkeyMan's SuperEasy time is still WR if we time by IGT! Thanks NeGAtiv4k for posting it a while back. I deeply apologize for any confusion this has caused/will cause ( orz )

Finally, I'll add a note in the rules to clarify that loading replays on the PS2 Sega Ages version is fine.

PakLomak, NeGAtiv4k, y zoast les gusta esto
Texas, USAchronoon2 years ago

I've been looking but I can't find a lot of info on how to do a Hard mode playthrough? Based off one thread you need 98% shotdown? Can someone clarify please?

Texas, USAchronoon4 years ago

Hi all, I'd like your opinions on this. I'm wondering if turning the in-game music off with the BGM Switch in Options should be allowed in the rules or not. It speeds up the entire game and reduces lag. For example, the brain-worm before Bugmax becomes significantly faster, as well as any screen-wide boss explosion like Joker or Sunset Sting. Currently, I don't know how much time it saves RTA exactly, nor do I know if it affects IGT at all. But my guess is it saves over 5 seconds overall, and it causes IGT to be slower.

  • Should BGM Switch be acceptable? Sacrifice music for speed? It is an option in the game, and is neither a cheat nor a glitch. It doesn't change boss strategies or stage routes either. This is what I'm leaning towards.
  • Should it be separated as a sub-category? This keeps things neat but I doubt it will be popular enough to warrant breaking the board up.
  • Should it be banned? This prevents the fastest RTA from being reached, but it preserves the integrity of the game experience.

This all applies to SFX Switch too, but I'm ignoring that to keep things simple.

chaosowl les gusta esto
Texas, USAchronoon4 years ago

Hi there. I took the liberty of making some tutorials for the Genesis port. It's not super professional but it covers the main route, good setups for bosses and movement, and possible alternatives and mistakes.

Part 1 Part 2 Part 3 Part 4 Part 5

Nobleboy77, Cypherin, y baldnate les gusta esto
Texas, USAchronoon4 years ago

I ran into this on a casual playthrough and it seems pretty easy to do, so I'm making a thread to warn any future runners of this game. When you get to the exit of Sandcastle Desert 3, do NOT jump off Squeak right next to it. He'll just walk into the wall forever lol

Warning: Vulgar language

Texas, USAchronoon5 years ago

Hey all. I've turned on verification for runs now as I have a run I believe beats the Supereasy WR. I don't want to self-verify it. If ZZZ or Zoast could take a look-see I'd appreciate it a lot.

I also figured non-verification would help fill the boards at first, but we have a decent amount of runs now. I'm active to verify anyone else's so I think it's a good time to activate it.

Texas, USAchronoon6 years ago

Can the mod add a category for the GBA version please? Some friends and I did a race of all the Easy stages and we'd like to submit our times.

chiteiro1 les gusta esto
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