Comentarios
Tyler_MOTU1 month ago

Nope, technically this is, although even this is slow by todays standards

hilo: Anubis II
Tyler_MOTU9 months ago

It's actually a new one entirely as we couldn't access the old one. We would love to see you join!

hilo: Anubis II
Tyler_MOTU9 months ago

Here is a discord server for the main Data Design Interactive speedrun games, feel free to join!

https://discord.gg/6ywdb5mRwX

Tyler_MOTU9 months ago

Here is a discord server for the main Data Design Interactive speedrun games, feel free to join!

https://discord.gg/6ywdb5mRwX

Tyler_MOTU9 months ago

Since the link has expired, there is a new DDI discord server found here: https://discord.gg/6ywdb5mRwX

Tyler_MOTU3 years ago

I found something else. At 6:37 in his run he ends level 6 with 31 health, but when he starts level 7 he only has 18. As far as I know your health carries through levels, with the exception of skipping level 3 giving you 100 health.

Timopy les gusta esto
Tyler_MOTU3 years ago

There are definitely some interesting things about his run. As VasaLav said, he ends level 2 with 39 ammo and starts level 4 with 48 ammo. In Timopy's 7:02, Turnipp’s 9:58, 10:28, and 11:08, and antidotsr’s 15:25, they all end level 2 with the same number of bullets in the gun they start level 4 with. If this were the only thing weird about Cr1tikals run, it might be that the game is just janky, however the same thing happens again. In Cr1tikals video at 6:39, he ends level 6 with 6 ammo in the gun and an extra 161 rounds to reload with. When he starts level 7 he has 19 ammo in the gun with an additional 142 ammo to spare. That's not normal, but it gets worse. Cr1tikal’s game doesn’t fade in from black in levels 4, 6, 7, and 8. This is really odd. I have watched every run submitted in both categories on speedrun.com and in every single run, the first time a level is loaded the screen fades in from black. The amount of time this takes to occur varies, but it is always several frames. In levels 4, 6, 7, and 8, Cr1tikal’s game immediately loads the levels without this fade in. Any time you load a level past the first time, there is no fade in. The only run I have seen in which the game doesn’t fade in on the first load of a level is Arzga’s 11:21 all levels run, however this run is different because it has the cutscenes enabled. His game only doesn’t have the fade in on the levels that have a cutscene before them. At no point in Cr1tikals video did I see any evidence of there being cutscenes enabled. The levels without a fade in aren’t even consistent between the two runs. The levels without the fade in in Arzga’s run are 1, 3, 4, and 7. Cr1tikal’s run fades in on levels 1 and 3, and there is no frame in the video in which a cutscene appears. You can skip the cutscenes, but level 1 starts with 2 cutscenes back-to-back, meaning that he would have to have skipped the cutscenes frame perfectly in order to skip them without them appearing in the video. Even if he did do so, it doesn’t make sense why the game would fade in for him. I am very interested in what you have to say about this as you all know more about the game than I do. I hope I am wrong as it would be a shame if he spliced, and hypocritical as well as he made a video about a guy that cheated a House of Caravan speedrun.

Timopy y plank les gusta esto
Tyler_MOTU3 years ago

I got the game to work but the level 3 skip unfortunately doesn't work on my computer. I think I still have my old laptop somewhere so I can try on that, but I don't even know if that computer works anymore.

Tyler_MOTU3 years ago

I'm having problems getting the game to start, but if I can figure that out I'll try to look into it.

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