Lesson 1: You can just jump instead of PJ over the pit AS LONG AS you land of the boulder
Lesson 2: Its less about landing it and more about learning to recover in case you miss it
Lesson 3: You are not going to land it
Lesson 4: Late is better than early
Lesson 5: PJ at the beginning
Lesson 6: https://twitter.com/ThatoneguyN/status/1236834609389764610?s=20
Lesson 7: You have to be focused. You have conquered half the game. Decide whether its worth it or not
Lesson 8: You can be as bad or as good in the trampolines as long as you land on the boulder
Lesson 9: You can still save it if you fail the spring PJ as long as you have enough speed and are late enough. 75% of the time its a fail.
Lesson 10: No this is not a ripoff of the guide from Freedom Planet about Dreadbox
Lesson 11: Instead of the last PJ you can either just jump and try to land on the boulder or reset
Decided to post it here. Cause this game is so great the Downloaded version (aka https://redball17levels.weebly.com/red-ball-5.html version) and the kizi version have their levels swapped. I have taken my own free time and figured out which levels are which.
The format is it (Download level number) (corresponding Kizi level) 1, 1 2, 2 3, 3 4, 8 5, 10 6, 9 7, 4 8, 6 9, 5 10, 7 11, 18 12, 19 13, 11 14, 12 15, 13 16, 14 17, 15 18, 16 19, 17 20, 20 21, 27 22, 28 23, 30 24, 21 25, 22 26, 23 27, 24 28, 29 29, 25 30, 26
Thank you for reading and I hope this helps :)
Hello, made this list to showcase all of the Segmented Runs and TASes (If that ever happens) Hope you enjoy.
Hello, I was making a list of the longest speedruns of all time and found the 528 hour long run. Beating what most people think of the longest run (Baten Kaitos 100%) by 187 hours. I did not believe it at first and had this forum to see if this is actually the longest speedrun of all time. (Or at least is an actual 528 hour long speedrun and isn't a troll or something)
I know I should of made this like 10 months ago, but I submitted a game called MetroCubeVania, someone else also Submitted MetroCubeVania. Both MetroCube's are on the website ATM. Would it be possible for a site mod to remove MetroCubeVania (The other one is MetroCUBEVania)
Hello, I am ThatOneGuy_nnn. Current runner for this game. Since there is currently no discord setup for me to discuss this I will do so here. I personally think that the current IL timing is not good. My three main problems are as follows. 1: The "Buddy" can start moving before he appears on screen. This makes it hard to retime ILs 2: The complete box appears in many different ways, also making it hard to retime cause does timing stop the frame the complete box appears or the first frame it is fully appeared. 3: Starting on first input can allow manipulation of cycles without losing time which is bad for an IL
I offer a solution that isn't 100% good but better than what we currently have. We start timing when the level button is pressed and end it when you lose control of the Buddy. This solves problems 1 and 3 as we know 100% when the level begins and you cannot manipulate cycles without losing time. This does not 100% solve problem 2 as the ending of a run can still be debated. However, I think is this better than what we currently have.
If you have any questions about what I mean, please reply to this forum post. Thanks, ThatOneGuy_nnn
So recently (By recently I mean like months ago) I noticed that BLYM on coolmath (AKA the best version to play glitched on) stopped working. So me and a lot of other players stop running glitched, but recently I found a way to still run the BLYM glitched version in full capacity. However, due to this being a recent discovery, I don't know if it will break after a couple months of using it (Just got to wait and see). Oh yay, http://www.coolmath-games.com/gameFrame?u=sites/cmatgame/files/games/BLYM_Coolmath_640x480-Events.swf&f=BLYM_Coolmath_640x480-Events.swf is the link BTW.
Edit: Still not as good as the og due to there only being a tiny bit to zoom in and out the screen
I don't think that this game needs to have 3 different 100% categories. I think a good change to make the difference seem more apparent is calling normal 100% all levels and calling 100% no special levels 100%. 100% no characters and 133% can stay the same.
So it turns out the mods might of made a big oof and made two MetroCubeVanias. I will try to get the mod of the other MetroCubeVania over to this version and make him a mod over here. I will add to this post if anything else happens
When submitting a run, I prefer you play it on the Pico-8 version of this game.
Here is a link to that version: https://www.lexaloffle.com/bbs/?tid=30643
The only mistake is that the run is in the no hint art category when it needs to be in the hint art category. I did watch the video to make sure this was true
SMO real life%. Get 5 hats and throw them on pole like objects.
Goal is simple. Beat the game with the goal of grabbing every single multi moon in the game.In total their are 22 multi moons. I would estimate that a run of this category would be anywhere between 5:30:00 - 6:00:00, in case any sane person wants to take the time any try it out.
In the 14 captures category, is it ok if I don’t do the capture at the first moon instead of the infinite nut trick at bowsers kingdom?