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hilo: Overwatch
FranceTenson7 years ago

yep I see that. I thought the first frame of victory was when the camera focuses the last dying Orisa. That is when the in-game timer stops. So what is the rule? First frame of appearance of the word "Victory" or first frame of focus on last Orisa? Also, should we rank the runs by in-game time? Since it is the most reliable way to know the run's length.

hilo: Overwatch
FranceTenson7 years ago

So I see there's a run already. But it doesn't say which difficulty it has been achieved with. A group of friends and I are going to speedrun all difficulties. So how do we differentiate them?

hilo: Overwatch
FranceTenson7 years ago

Or we could do it just like in TF2 MVM: every level of difficulty is a different speedrun, even the easy ones, for both Uprising and All Heroes.

hilo: Overwatch
FranceTenson7 years ago

Legendary is very hard. That's what makes it challeging to speedrun. So maybe there could be the Legendary speedrun and the Expert speedrun? I mean, hard will not really be a challenge anymore after a week of tries.

hilo: Overwatch
FranceTenson7 years ago

I think there should be a common difficulty and mode. So that everyone starts even. I would like it to be Legendary difficulty as it is the one requiring the most skill. As for the mode, All Heroes adds the ability to find the perfect comp while regular Uprising would be even for everyone. Also, there's a lot of room for improvement in this mode. Like if you get tracer rushing to the control points, the hacking stars earlier. Then the payload and the bosses. In legendary there would be a lot of mistakes that could cost a run. Therefore making it more challenging.

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