Forgive me here if I've caused any trouble or annoyance, I'll look for a solution on my own time but I shall try not to take up any more of anyone else's. I hope you're all doing well.
That's valid, and perfectly true, but when the timing is so drastically different it means that console runs simply can't work without LRT. Take the world record run - 1:45:53 with LRT. If a console player was on the same pace, and even assuming the exact same amount of load-time as SadCatSteve got (14:39), their run would be recorded as 2:00:32. This difference takes a 1st place run down to 25th.
Forgive me, I'm still very new to this sort of thing, but that hardly seems fair. It isn't a bit of a disadvantage when PC load-times are always going to outstrip their console counterparts, it renders any console run non-viable. More to the point, the purpose of LRT as I understood it - in any speedrun - is to level the playing field. To judge runners by their own ability rather than the ability of their hardware.
I appreciate that it takes time but I must question the wisdom of that decision in context. I'll look into the overall time loss tonight. Would it be possible, potentially, to create a separate category for consoles?
That's a shame, that autosplitter would come in very handy. I suppose if I had a full video I could retime it with pauses?
I'm new here and was gonna try running this but I'm awful at timing, is there any more efficient way to calculate load removed time?