Due to the increase of one more character required to complete full game (Yuuma), I have divided the full game category into version 1.04 or earlier and version 1.12 or later. If you have any problems or questions, I would be happy to hear.
The speed at which the challenge level of Greedy Challenge increases differs greatly between the NA version of Switch and the other versions. Not only does the durability of the enemy increase as the challenge level increases, but the damage taken from the enemy doubles after a certain level, so the NA version, which has a smaller level increase, is very advantageous. You can play the NA version of this game exactly the way Immac wrote it.
Although it is a greedy challenge only, treating the NA version of Switch and the rest of the game as the same category would be grossly unfair. Therefore, I would like to treat the NA version of Switch only as a separate category.
It has also been suggested that we should increase the Greedy Challenge category to three categories: No Restrictions %, No Items %, and Max Challenge %. I had already added the No Items category myself since there was a suggestion to have a category that does not suffer from the random factor, but I apologize for forgetting to report it here. Personally, I have the feeling that we have added too many categories even at this point (and there will be more NA versions on Switch), but I would like to hear your thoughts on this if you don't mind.
As stated in the title, the category has been expanded with the release of the Switch version and the update of the Steam version.
Specifically, I added the switch version port, added versions 1.12 and 1.14, added stage 8 in the Yuuma and stage-specific categories, and added the Greedy Challenge (added as a third frame to the section that traditionally has a tutorial).
In Murasa, such a bug has been discovered that can significantly cut down on fighting with Kanako.
I have started this forum to discuss whether or not this bug should be allowed in speedruns.
This bug can be targeted with a certain degree of probability. Therefore, I personally think that it can be considered as a part of the technique and allowed to be used, but if anyone has any objections, I would appreciate it if you would write them here.
ver1.04へのアップデートに伴い、いくつかのキャラクターにおいて、ver1.02以前における記録を更新するのが難しい状況となっています。
具体的には、 ・依神姉妹の久侘歌戦において、ver1.02までは最初の2段階のみで戦闘が終了していたが、ver1.04では他キャラと同じく全てのスペルカードをこなさなければならなくなった ・フランドール(any%)のバグが修正(仕様が変更)され、10回リトライを行った後に魔理沙を倒す必要が出てきた
神奈子も仕様変更によって饕餮第1段階を迅速に倒すのが難しくなっていますが、特に上記の2キャラに関しては、今後新たなテクニックが見つかったとしても覆しがたい部分があるかと思います。
フランドールany%に関しては元々バグじみた挙動だったので、旧verはmisc.扱いにしても良い気もしますが、依神姉妹はどうプレーしても明確に現verが不利という点で如何ともしがたいかと…
改善案としては、以下のようなものが考えられるでしょうか。 ・ver1.02以前とver1.04以降でLeaderbordsを分ける(今後のアップデートでまた大きな変化があった際にどうするか、という懸念点もありますが) ・特定のパッチ以降のバージョンを対象とする旨をルールに記入する
村紗のように、ver1.02以前と1.04以降でほぼ変化のないキャラのLeaderbordsを分ける必要性はないようにも思えますし、デリケートかつ難しい議題で恐縮ですが… 皆様のご意見を伺えれば幸いです。
With the update to ver1.04, it is difficult for some characters to break the record before ver1.02.
In particular, -Yorigami sisters, the battle of Kutaka ended only in the first two until ver1.02, but in ver1.04 we have to handle all spell cards like other characters. -Flandre (any%), bug has been fixed (specifications have changed) and it is now necessary to defeat Marisa after retrying 10 times.
Kanako has also made it difficult to quickly defeat the first stage of Yuuma due to the specification change, but especially for the above two characters, I think that there is a part that can not be overturned even if a new technique is found in the future.
As for Flandre any%, it was originally a buggy behavior, so I think it's okay to treat the old ver as misc. but Yorigami sisters are clearly at a disadvantage in the current ver...
Can the following be considered as improvement plans? -Leaderbords are separated between Before 1.02 and after 1.04 (although there are concerns about what to do if there are major changes in future updates). ・ Enter in the rule that the target version is for a specific patch or later.
It seems that there is no need to separate Leaderbords of characters that are almost unchanged between ver1.02 and earlier and 1.04 or later like Murasa, and I'm sorry for the delicate and difficult agenda ... I would appreciate hearing opinions of everyone here.
先日、東方剛欲異聞のスピードランコミュニティ用のディスコードサーバーを作成しました。 こうした行為が不適切でしたら申し訳ございませんが、こちらのコミュニティにおいて何らかの役に立てていただけたら嬉しく思います。
I created a discord server for the speedrun community of Touhou Gouyoku Ibun. If it doesn't bother you, I hope it helps in the community.