Today while practicing the 'Outpost Cache -> Junkyard Exit' jump and immediate upon transition teleshot strat- I discovered something interesting about jumping.
From the video you can see that it is pretty forgiving, you have what appears to be 5-10 frames to hit the jump button when you first enter your falling state.
If you do not place a door does it default to any specific part of the grid of the level where you exit?
I've known of this for a little while but never got any video of it.
What I believe is essentially happening is a near frameperfect (under 10 frames) approach on a blocks first pixel on either side which the block being landed on considers you to be perfectly level with it and not falling on to it.
These breakable blocks can be walked upon freely but if you land on them from a falling state they will crumble.
Here's another example of an odd property of the crumbling blocks if you land on the corner or just below the corner on the left/right side of a crumbling block it will crumble allowing you to land on the block below it without breaking the block you landed on.
Regarding doors again:
When you set a door to drop you in to a level as in your example x2 y3 where does it put you in level 2_3? Can you control that specifically where it will place you on the grid OF level 2_3?
8/9/2015
Changed Game Name from "Out There Somewhere (Steam Release)" to "Out There Somewhere" to improve twitch and stream listing visibility via http://www.speedrun.com/ots/streams
Added rezoons to the moderation team.
Renamed NG any% IGT to Any% IGT
Added All Collectibles% to leaderboards
Retired NG any% Pacifist IGT and 107% to MISC categories
Removed NG any% Pacifist from MISC Categories
rezoons, you are a hero~
Is it possible to have custom dialogue messages at all?
How do you set what map a door exits to?
Well here's the assets for the game for you guys to allocate wherever they need to be in order to look at level structure and edit levels:
http://puu.sh/jueqg/bfa3429f82.rar
These were located in: Steam/SteamApps/common/outtheresomewhere/ots.swf
And this is a full rip of all assets including sounds, images, everything.
I hope this helps!
I toyed around with this while doing a stream to practice my new route and also for the pacifist category since it allows for a quick pick up of 2 health upgrades.
It's not very risky- though because of the breaking blocks it can be a major timesink/run killer if you mess it up.
8/8/2015
Changed leaderboard background: http://www.speedrun.com/themes/ots/background.png?v=bd8cb4c7
Holy crap, if the level files are just XML we could make a level editor.
This is absolutely amazing work rezoons.
8/7/2015
Relieved Sistraer from Moderator group
Changed category: "Any% IGT Broken" to "Any%"
Removed category: "NG any% All Collectibles"
Updated rules across all remaining categories to reflect rezoons skip/IGT breaking bug exclusion from IGT runs
Added links to various useful tools: http://www.speedrun.com/ots/resources
NohBoard - Useful for tracking input for optimization. GifCam - Useful for optimization of movement. LiveSplit - You'll need a split timer for Any%.
Can be NG+ for now, this may change based on community feedback.
I'm currently restructuring the moderation queue for OTS.
Please do continue to submit runs that are within the guidelines: http://www.speedrun.com/ots/thread/b8qdt/1#ahe43
I've changed the Any% IGT Broken run board with simply Any%.
For the time being I'm not going to be changing/adding the guidelines/rules for runs around until rezoons skip is understood more thoroughly and the community has a chance to talk about it.
This community only recently started up, so there's a lot of room to change and grow. I mostly picked categories which I believed would get runs and since the game has a timer built in to it I didn't think that splits would really be necessary.
It is clear that OTS running is going to be changing due to this discovery and over the course of optimization it will become clearer how it can be used in any/all run types.
This is something that we need to discuss in depth as a community.
Ditto I went with the 4 step noise and them jump straight up and walk right.
Also... I don't really understand how my run beat yours by a minute and 5 seconds when you got back to the smoldering ship 6 seconds before my time.
This is going to require some testing for sure.
rezoons: I ran our current runs side by side and this is these are the important data points I collected
rezoons gets the gun and back to "Crash Site" at exactly 2m45s by split timer prettz gets the gun and back to "Crash Site" at exactly 2m51s by split timer
rezoons "Crash Site" bug happens at exactly 5m32s prettz "Crash Site" bug happens at exactly 4m28s
The reasons behind these differences are currently unknown but I know we'll be scrambling to figure them out.
I've added a new category: Any% IGT Broken - Rules Here http://www.speedrun.com/ots/thread/b8qdt/1#ahe43
You'll have to submit runs for it using splits and a run timer of your own.
Runs start on frame 1 of this screen as soon as you select "new game" on the file selection menu: Runs end as soon as Grigoris ship begins to explode.
8/6/2015
Added a new category: Any% IGT Broken
Edited descriptions for: NG any% IGT "Start a New Game and Beat It As Fast As Possible Runs Based on In Game Timer"
NG any% IGT Broken "As Fast As Possible, IGT Broken For Any Reason"
8/2/2015
Changed the Game Cover:
Changed the leaderboard Background
7/25/2015
Added two individual level categories:
"Gun Race" Start a new game and get to the gun in the village as fast as possible. "Gun Race 2" Start a new game and get the gauss rifle upgrade as fast as possible.
7/20/2015
Changed 1st-4th place trophy icons under page Theme.