I recently got my hands on a digital copy of Illbleed final made by RGR, which is a Russian game company that is known for making illegal Russian translations of games from the Dreamcast and the Playstaiton.
Cases and discs look like this
Case/Cover
Disc
The game plays exactly like the USA copy, but the only major difference is that there's some Russian text that RGR ended up putting in for the translation. However, the translation isn't exactly well done. So a lot of the game is still in English as well.
So passcodes with Woodpuppets is still 9663, the cashman vault one is still 1863, etc.
Trap patterns are still the same, and tricks all work the same with it.
Illbleed Final is best defined as a Bootleg Dreamcast release, and I would say would be just as viable as a regular USA copy.
when it comes to recording times, we do not use the in game timer. Its inconsistent regardless of platform or disc authenticity.
No regional differences matter to the time of the game.
Emulators and backup copies are allowed.
Also there are 3 trap patterns per level with the exception of level 2 (revenge of the queen worm)
Male characters have better dodges and jumps than female characters. Female characters have better melee attacks than males.
A character rescued is different from a character dying.
Hitboxes are spheres
And melee weapons are generally stronger than ranged.
Eriko when failing to disarm an encounter or being hit by an unexpected one will immediately get back up when a battle is triggered. Every other character will not.
Illbleed being a game that has only sold roughly 50k copies internationally, it will be a hard game to come by for cheap.
And though with minimal regional differences that will matter to your runs, burned copies have been used for runs of this game since the early days of speedrunning and will have minor differences that will matter long term for your speedrun.
But first to know if your USA dreamcast can run a burned copy, you should identify the model it is as only versions 0 and 1 can play burned copies without modifications. You can identify this by flipping your dreamcast over and checking the sticker. However you need a strong lazer to read the game, otherwise it will not run or read the CD rom you have the reproduction on, and will be much harsher to your Dreamcast as well. Causing it to heat more and make its lazer's life die faster unless you modify it to read specifically CD Roms.
However, with that said:
It is always reccomended to run this game on official hardware as burned copy load times are not as consistent as authentic copy load times. With the in game timer Illbleed provides, authentic copies have only a 1 to 2 second inaccuracy whereas burned/backup/reproduction copies can have a 3 to 5 second inaccuracy. And though better than running on an emulator eith a bad pc which can have issues of a minutr kong inaccuracy, it has and will always be reccomended to run this game with an authentic copy on official hardware.
Home Run of Death Encounter Kitchen Fight Skip (Pattern 2/B)
You can jump over the fight trigger by tagging the blood trap and then jumping past the corner and beyond the area where you'd normally bump into the fight.
Killer Department Store Early Trap Skip (Orange goo pile)
You can jump and avoid the last goo pile hugging the right wall and jumping past it
Woodpuppets trap skip (Pattern 2/B)
After the two window traps, hug the left wall and you will trigger the ceiling trap but not the trap on the right wall.
Tag the other traps as normal
Recently in October of 2022 my friend Souzooka has been abls toput together a cheat board for ReDream where we are now currently able to adjust our position in the map to put outselves out of bounds. Something that wasnt thought possible before but we have discovered that even if we do accomplish such a feat, there is nothing you can do when out of bounds.
Video by Souzooka
Illbleed Discord: https://discord.gg/y9qde24fjv
Found by: "Retro" The Binary Stork
This strat has been worked on for a majority of this year as I was wanting to find the best spots to use an already commonly known strat known as pause stunning where you open your map and when you close it as an enemy is chasing you, enemies will freeze in place for a moment and then resume their chase command.
However, in doing this I had unintentionally discovered a full fledged strat that I have put together with maps and will eventually be making a stream displaying this strat in action on a model 1 unmodified USA Dreamcast with my USA copy of Illbleed.
Please note that this strat will only work on the following: Enemies that chase you triggering an encounter.
This applies to:
Banballow Worms Woodcutters and Mary
So in other words this strat can be used in the following levels:
Home Run of Death Revenge of The Queen Worm Woodpuppets Killer Department Store
Here are the maps. Pause areas are marked in yellow and were made August 25th 2022 so please note these are out of date with addendum notes that I will be adding.
Home Run of Death
Additional despawn found unintentionally by streamer if you want to see this in action:
Revenge of the Queen Worm
Addendum: Got a consistent place to do it. The hassy girl sign. Open the map on the first quarter lined up with the first white pole it stands with
November 17th 2022 updates: There are 4 new despawn areas I've found.
Location one: past the open area where you can find the escape ladder. On the sidewalk, pause on the right hand side past the lights beside the tree almost immediately after (note this is inconsistent) it should deapawn the worm coming up on the dirt coming up if done correctly.
Area 2: past that worm and the car, turning right, pausing at the first tree to the right will despawn the worm that normally spawns to the left hand side when you run into the zone/area.
Area 3: taking the left that normally has the worm, avoiding the worm that comes around past it, when going up, pause in the middle of the space between the two sets of lampposts, specifically at the bushes as a visual guide. The worm that spawns fo the left of the sign should not spawn if done correctly
Woodpuppets
NOTE: THESE ARE MORE DIFFICULT TO PULL OFF. THEY REQUIRE SPECIFIC MOVEMENTS SOMETIMES TO GET RIGHT. FIND WHAT WORKS FOR YOU
Killer Department Store
Note: The area that I circled will at the very least keep Marie in a small more manageable area, but not despawn her. It will just make it easier to get around her and to manage the section of the maze
To conclude, please note there are definitely more despawn areas for this game. And these are just the ones I have been able to find in my practice runs, and this will certainly become a larger list of points to find in the future.
However, it is within my professional opinion as a top runner that we should not ban this strat but perhaps make a different category for this strat being used. As this removes a large portion of difficulty removing an enemy spawning around you outright, saving not just seconds but minutes of time if executed correctly. This has allowed me to accomplish the Home Run of Death without Banballow appearing on my screen with many despawns and precise movements to ensure that no issue happens with a bad encounter.
This removes woodcutters chasing you outright if done correctly in all of the map aside from the small corridor near the goal and makes the Mary Maze less a pain to handle.
THIS. STRAT. IS. BROKEN.
Discord: https://discord.gg/y9qde24fjv
Put Together By: Binary Stork (Retro) and Souzooka
These numbers and values have been taken directly from the Illbleed survival guide, which has been carefully looked over and mostly translated by my friend Souzooka. I just put the numbers together. So thank him for most of this work.
Full Weapon Damage Outputs
translation by Souzooka
MELEE WEAPONS
Legend
Weapon
Damage outputs: attack #1 - attack #2 - attack #3 Total damage: All 3 attacks put together into a combo
Home Run Bat
Damage: 3 - 5 - 8 Total: 16
Iron Bat
Damage: 6 - 7 - 11 Total: 24
Woodcutter Axe
Damage: 5 - 9 - 14 Total: 24
Hatchet
Damage: 14 - 16 - 20 Total: 50
RANGED WEAPONS
Flame Thrower
Damage: 10pf (per frame)
Machine Gun
Damage: 4
Shotgun
Damage: 5
Pistol
Damage: 6
Therefore: Strongest weapons in the game are, the flame thrower and the hatchet.
REGULAR MONSTERS HEALTH + DAMAGE
(WORK IN PROGRESS)
Translated by Souzooka, and put together by Souzooka and Retro
IMPORTANT NOTE: Monsters have an additional 0 - 10% of extra HP
Therefore: What this would mean is that not all values will follow a set value 100% of the time unless it is a boss monster or a spawn in via the final boss like Cashman for the Museum.
(Wip lol)
Dummyman (Normal) [HP/40 - 44]
Punch - 3 Kick - 7 Body - 12
Dummyman (Elite) [HP/65 - 71]
Attack 1 - 15 Attack 2 - 7
Dummyman (Hero) [HP/90 - 99]
Vertical Swing: 8 Horizontal Swing: 12
Bloodman [HP/40 - 44]
Claw Strike - 8 Lunge Attack - 14
Employee [HP/12]
ATTACK: N/A
Worm [HP/36 - 39]
Collision Hit: 10
Monkiller [HP/42 - 46]
Sickle: 8
Woodcutter [HP/80 - 88]
Axe Swing: 10
Woodpuppet [HP/50 - 55]
Attack 1 - 6 Attack 2 - 7 Attack 3 - 8
Beef/Chicken/Pork [HP/15]
Meat Slap - 12
Pretty Marie [HP/180 - 198]
Stab: 30
Marie (Demon Form) [HP/60 - 66]
Stab: 15
Cashman Spawn (Killer Department Store) [HP/3 - 9]
Jump: 10
Cashman Spawn (Museum Boss Fight) [HP/26 - 28]
Jump: 10
Egg Man [HP/50 - 55]
Lunge: 8
Blood Woman [HP/80 - 88]
Gun Fire: 40 Pistol Slap: 3
BOSS HEALTH + DAMAGE
Put together by Souzooka and Retro, numbers directly from the survival guide
Banballow (Flamethrower) [HP/120]
Flame - 11 Spit - 7
Banballow (Giant) [HP/NA]
Attack - 35
Cashman [HP/350]
Jump - 30 Thread attack - 18
Rachel [HP/600]
Attack - 12
John Mcocland [HP/220]
Branches - 14 Spit - 6
Killerman [HP/240]
Beam - 65 Aura - 16 Hand Attack - 12 Star Attack - 12
Zodick The HellHog (Ring: [HP/22])
Spin dash Attack - 16 Hand Attack - 12 Kick - 9
Oh No Man [HP/500]
Hand scythe attack - 35 Kick - 12
Bullstinger [HP/350]
Right hand (Stinger) - 35 Left hand (Claw) - 25 Jump - 40
Michael Renoylds (1st form) [HP/150]
Eye attack - 20 Rainbow Beam - 50
Michael Renoylds (2nd form) [HP/450]
Shield - 50 Insects - 5 Headbutt - 35 Ghosts - 12
If you want to learn more Illbleed feel free to join the speedruns discord: https://discord.gg/y9qde24fjv
So recently I was playing Illbleed with a friend, teaching them the basics, and we had found out how clipping works, but before I explain the details. I should first share the potential for this knowledge.
Dummyman/Bedroom Skip Found by Joshua Kane
How this works:
Okay so, these kinds of skips are easier to do when you're fully healed, and or a male character (except Randy). And hardest to do with Michel. But, with that said this doesn't mean that there couldn't be possible skips found in the future that are only specific to certain characters. Though, if you want to know the characters with the best clipping potential from worst to best
1 - Michel and Randy 2 - Eriko 3 - Kevin and Jorg
But how this works is that all objects and walls have their own set wall values or invisible wall values that push you away from them a slight bit, but a clip will work only if you've got an object behind you pushing you forward and against either an object or a thinner wall with some floor right behind it and no invisible wall or void being in there. But that's not the same for objects. As long as you're able to walk on them, or if there's some kind of floor past it, you can clip right through them, and it can go as far as a table. But if there's a means to get between an object and a wall and there's no invisible wall and there's a bit of floor past it, you can basically clip right through it.