Turok 1 has the remaster leaderboards in the same game as the N64 one. Was there a bigger difference between Turok 2 N64 and the PC remaster?
From the bit I have played, the teleport seem to go different places.
EX. I was watching a speedrun of River of souls from the N64, and after the first sister of despair, they got teleport to different place than I did.
I've played a lot of the original PC port and it was basically the N64 game but running smoother and with the ability to save anywhere.
This remaster, however, is in a different engine. You run faster, you can grab ledges, they made changes to the level layouts (most of the time minor, but some more important ones too), and they also patched a myriad of glitches from the old one (waterboosting, savejumping, slopejumping among others). The biggest change, however, is the ability to quick warp between save portals, which completely breaks open the requirement to beat levels at all.
I wasn't part of the decision to keep the original and the remaster in the same game for Turok 1 (because I haven't really played either version), but it seemed only natural to separate them for Turok 2. While the game, on the surface, looks pretty much the same, there is no point in comparing a run on the old version to a run on this one. You can probably compare this to Wind Waker vs. Wind Waker HD.