It honestly doesn't take that long to beat the game jumpless. 2 player is allowed for as often as you want, although it's only required at one point (to wake Mario up before escape, which you have to Cappy bounce instead of Jump) Any% timing rules, you have to check with toadette post run about how many jumps you have.
- Jumping as a capture doesn't count
- Talking to NPC's, weirdly, counts. However, you can avoid this by talking to them in first person mode.
I feel like this one would have a tough time getting past the CE mods because this really is more of a challenge run at this point, and doing it as a speedrun is basically 2p any% but cap bounces instead of normal jumps. If you want to do a run and submit it to pending though, go for it
this already existed and was removed due to inactivity wr was 1:13 i believe
this already existed and was removed due to inactivity wr was 1:13 i believe