Additional information provided by GD: Not sure I totally understand the gallery bird thing, but what I do know the dialogue triggers are usually based on distance (which was a bad solution lol), so what I think is happening, is that it creates an invisible dialogue object at Sheepos location. If you are high enough, you can fall out of the range of that object, so it will stop the dialog sequence Also I looked, and there is a small gap at the ceiling where you can pass the trigger area w about 30 pixels or so to spare, but I'm not sure you could make that gap without permabir. Also I went back and counted how many frames it takes for the artist bird to get to the "..." in the dialogue (the point where you gain control as the bird) and it's exactly 60 frames from when you hit the trigger and they appear.