For the longest time, the individual level leaderboards didn't distinguish weither or not you performed them Glitched or Glitchless. So for a majority of levels, Glitched always came out on top if you wanted to achieve top rankings. But now levels will be separated depending on play-style, with a couple of exceptions.
The follow levels as they stand don't have any glitches that benefits their time compared to a standard Glitchless run through, so they will remain unchanged:
SONIC LEVELS
- Emerald Hill Act 1
- Emerald Hill Act 2
- Mystic Cave Act 1
- Mystic Cave Act 2
- Death Egg
KNUCKLES LEVELS
- Emerald Hill Act 1
- Emerald hill Act 2
- Chemical Plant Act 1
- Mystic Cave Act 1
- Death Egg
If a new discovery is found that grants any of the listed levels an advantage to their speedrun and it counts as a glitch, a Glitched/Glitchless variable will be added to the level. The Glitch must save time compared to a top Glitchless time to be considered for a Glitched/Glitchless variable.
Hope this will motivate some runners to dabble with more Glitchless ILs for both Sonic and especially Knuckles (Knuckles needs submissions badly). This will also be great to build up on some Glitchless IL resources for runners to check out as the Glitchless submissions come in.
Happy Grinding!
For the longest time, the individual level leaderboards didn't distinguish weither or not you performed them Glitched or Glitchless. So for a majority of levels, Glitched always came out on top if you wanted to achieve top rankings. But now levels will be separated depending on play-style, with a co