Publicado 2 years ago por

(copied from discord announcement)

The migration of IL runs from Red Ball Category Extensions has been completed. ILs are now hosted on the Level leaderboard of each individual game in the Red Ball series. The RBCE IL board will remain up for a few days until everything has been archived, but no not submit any runs to it; submit IL runs to their new homes instead! Thanks to this migration process, the following IL categories have been able to be added:

Red Ball 3 - 100% Red Ball 4 Vol.1 - Low% Red Ball 4 Vol.1/2/3 - Any% Glitchless - Restricted Speed Red Ball 4 Vol.1/2/3 - Gold Medal - Restricted Speed

*Restricted speed means that speed can be garnered from previous levels, but it must be done so in the context of that category. Resetting in a previous level refreshes that state, meaning that it only needs to be maintained after that reset.

Happy IL speedrunning!

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Publicado 2 years ago por

For the past few years, most of the Individual Level runs for the Red Ball games were hosted over on the Red Ball Category Extensions Leaderboard. With the explosive growth of Red Ball IL speedrunning over the past year, we have wanted to move the IL runs to their respective leaderboards for quite a while to improve organization and give them the attention that they deserve. However, with there being over 2k IL runs on RBCE, moving all of the runs manually would have taken the moderators countless hours of monotonous work. Thankfully, I have been able to program a script to automatically move runs from RBCE to their respective leaderboards, with massive debugging help from @1 and @exodustx0 (thank you both!). So far, I have successfully copied the Red Ball 1 ILs for levels 6, 14, and 17, with the rest hopefully coming soon. Until this process is finished, please refrain from submitting any ILs for any Red Ball game to any leaderboard, as it could cause your run to get lost in the mix. Thank you!

-Maximum

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Publicado 3 years ago por

These are music and no music downloads for the deterministic patch of the game, where the screen-scrolling tweener is bound to 31fps frame timing instead of inconsistent system timing. You can read more about what problems this solves here: https://www.speedrun.com/redball1/news/246

As long as the .swf files are not renamed, they will still work with the autosplitter. If you are using this deterministic patch, please indicate so in the variable inputs of your run submissions.

Normal Deterministic Patch- https://www.speedrun.com/resourceasset/av177 No Music Deterministic Patch- https://www.speedrun.com/resourceasset/bh957

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Publicado 3 years ago por

Update: Voting has now closed, with a 95-11 vote in favor of allowing a deterministic patch.

We have decided to hold a formal vote for Red Ball 1 speedrunners ONLY. This vote is to determine whether a slight modification to the game's tweener should be allowed in speedruns. The tweener is responsible for scrolling the screen as Red Ball moves around a level. The tweener scrolls more or less depending on how long it takes for the game to render each frame, something that varies significantly and is impossible to control. Scrolling variance causes spike glitch to not be deterministic, meaning that a certain set of inputs will yield different results if tested repeatedly. Lower spec computers have a less stable framerate than higher end machines, making spike glitch consistency worse on slower computers. Additionally, monitor refresh rate has been found to play a role, with people having a distinct advantage if they are able to set their monitor refresh rate to an integer multiple of 31 FPS. Both of these factors have caused a distinct accessibility issue, putting certain runners at distinct advantages over others based on their hardware. By setting the tweener to scroll based off of fixed 31 FPS frame timing, something which requires a one line code addition, spike glitch becomes completely deterministic, eliminating this accessibility gap. This also prevents the screen from jittering constantly, something which is very visible at high speeds. Deterministic spike glitch causes all jumps in spikes to be significantly more consistent, and it will allow players using lower resolution monitors to have a more fair chance to compete with 1080p+ runners. On the flip side, this is still an unintended game modification, and there are absolutely valid reason to be against this change, which is why we have put it up to a community vote.

Check out this segment of the TAS explained video for more information about the proposed modification, which is already present in the TAS hack of the game:

https://forms.gle/pC4QvxZBXjGDpoZv5

Voting will end at the end of the day (ET) on November 4th (Thursday)

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Publicado 3 years ago por

These two tutorials are currently the best resources available for learning the game:

Red Ball Beginner Speedrun Tutorial by Maximum - Red Ball 2x/1x/0x/sub 3 Tutorial by Caramel -

We are hoping to eventually make a new high-level tutorial at some point to cover the many new discoveries that have been made since it was created. We also hope to eventually translate our resources into other languages as well.

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Individual Level Submissions are Open on This Leaderboard

(copied from discord announcement)

The migration of IL runs from Red Ball Category Extensions has been completed. ILs are now hosted on the Level leaderboard of each individual game in the Red Ball series. The RBCE IL board will remain up for a few days until everything has been archived, but no

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