A couple notes
6 years ago
Virginia, USA

This game likes to softlock... I mean seriously likes to. And this is on 1.05. I highly suggest you update as 1.00 is much worse (and 1.05 is faster). They fixed most NPCs having a "delayed" response time, some to the point of causing a softlock, e.g. Lester at the Marksman.

A couple examples of softlocks and how to deal:

The area ahead of you is white / unloaded: Stop. Seriously, just stop! If you enter that area and it loads it will load incorrectly. Notable examples of this occurring are

  1. The house after the barn with Tommy Dean
  2. The widowmaker appearance while Joe is holding the power Cell [Slim Ps3]
  3. The water tunnel while in the mines after Jonathan gets hurt [Slim Ps3]
  4. The widowmaker appearance in New York [Slim Ps3]
  5. The Goliath swarm area in New York before Charlie. Only occurs if you skip the previous fight

NPCs/Enemies/Events Freeze or Stall: Die and/or Hope. You need to die asap or find the enemy trigger that most likely messed up. Tommy Dean can freeze during the mill so make sure there isn't an invisible enemy somewhere in the mill, though I'd restart if this softlock occurs.

  1. The three members of charlies group can stall after the pub fight, but they managed to teleport for me so I don't know if this is bad or not. [Slim Ps3]

  2. Charlie can softlock while Joe is holding the Power cell. First at the drop down, if you fall instead of waiting like charlie asks he may stall, secondly, two Longlegs can appear in the room before Charlie "takes a rest." If they follow you into the room there is a good chance charlie will never make another action and you will need to restart or die by standing infront of them, as the longlegs only target charlie. A good heads up this may happen is you see a group of longlegs outside the building standing more or less inside one another.

  3. The defend the gate fight at the start of New York can softlock if you try to destroy the left side gate switches from inside before the event triggers to actually defend them. [Slim Ps3]

  4. The Widomaker in Times Square can freeze after you break the first two sacks, make sure you move forward to check as it needs a trigger from you sometimes.

  5. If you shoot the Chimera after the widowmaker through the door w/ the auger, he actually stalls (he cannot be killed), however you can recover by walking up to the door and he will grab you pulling you through it and the boards.

  6. In the "stealth room" of terraformer Charlie can softlock if you are too fast. See the video guide on avoiding this one. [Slim Ps3]

And lastly, the train is a buggy mess. I don't know what happened, but basically the game skipped the yellow truck cutscene and the caboose broke but I couldn't detach it...but I didn't die. I just slowed down to a snails pace and kept going. Thankfully you have the Wildfire Secondary for a fast kill.

Feel free to contribute other examples below for wary players.

Editado por el autor 5 years ago
Virginia, USA

Found a couple new ones during my GDQ submission, but nothing worth noting...except for this one. I don't even know...

Editado por el autor 5 years ago
Virginia, USA

An update, DO NOT RUN THIS GAME ON A SUPER SLIM. Almost all of the above softlocks are exclusive to the Super Slim and YOU WILL LOSE TIME!

I have marked anomalies that still occur on a slim with [Slim Ps3]

Editado por el autor 5 years ago
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