Leaderboard shape changing and approaching it's final form!
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Leaderboard shape changing and approaching it's final form!
Publicado 2 months ago por

Hello!

This news will be pretty big so buckle up!

With the v1.4.0, the Mask of Darkness DLC got released for what is, probably, the last big update the game will receive.
We took this opportunity to act a lot of changes on the leaderboard, as this was the best moment in our opinion and we made clear. We got experience with the game and a good community was created around it so we could talk things through and improve the leaderboard and rules. Thanks to everyone who participated in the discussion.

OLD RUNS DEPRECATED

We moved the current cursor to v1.3.0 for runs to be on board so a big clean happened. With time, we will move on to 1.4.0 and hope it's the last big version that may break things. The Steam's release is also hopeful in case we need to downgrade. Let's hope we will never have to find out if it'll work or not.
A forum's post was made with a link to all the runs that got deprecated so if you're interested in them, check it out!

"ALL BOSSES" GOT RENAMED TO "ALL OVERWORLD BOSSES" (AOB)

This category got renamed to not included the Divine Trials or the new final boss of the DLC. This is to not ruin the experience you get from this category by spending a long time doing trials.

"ALL COLLECTIBLES AND QUESTS" (ACQ) NOW REQUIRES THE DIVINE TRIALS

It was a free content in 1.3.0 and is a new side quets with 4 new amulets!

NEW MAIN CATEGORY: "MASK OF DARKNESS"

With the DLC being a decent stand alone and the run being vastly different from the base game, it has been decided to add it as a new main category! Some runs are already up and more discoveries are found as we're talking :).
Check the rules and guide to see how you can speedrun it!

NEW MISC CATEGORY: "STORY JOURNEY"

What would be a good Prince of Persia game without its story journey?
To complete this category, you need to finish the Mask of Darkness DLC before finishing the main story. This is just to make sure a dialog at the end of the game (from Sargon to Thomyris) makes sense.

"100%" GOT DELETED

This category was never truly done. Now with the new content, it would be 113% but rather than creating it, we decided that seeing someone upgrading amulets and griding money for 30 money wasn't the best experience. Our completionist category will be "ACQ" from now on.

"GAMEPLAY RESTRICTIONS - REGULATED MOVEMENTS" GOT DELETED

This category was temporary and due to its inactivity + allowing two actions to be bind on one button (see previous news), it was deemed obsolete and deleted. The runs also got put in the forum's post previously mentionned, due to all of them being pre 1.3.0

"GAMEPLAY RESTRICTIONS - LIMITED" GOT DELETED

It has been removed until further discoveries are made and if an interest is expressed from the community.

"DIFFICULTY - ANY PRESET" GOT RENAMED TO ROOKIE

The name "Any Preset" only made sense before the speedrun mode being created and enforced. Now, you can't change difficulties mid-run, hence why it was obsolete and confusing.

"DIFFICULTY - IMMORTAL" GOT DELETED FROM SOME CATEGORIES

It has been deleted from Any%, ACQ and Story Journey since these categories have an emphasis on speed. It was kept in the "AOB" and "Mask of Darkness" categories, as those categories are here to show fighting process.

"DLC REQUIREMENT: DLC/NODLC" GOT ADDED TO "AOB" and "ACQ"

Due to the DLC adding quests and bosses, and it being a paid one, we split those leaderboard with a new subcategory.
Please check the requirements for these categories in the Rules.

NEW BOSSES FROM THE DLC GOT ADDED TO BOSS REVENGE

Without spoiling their names, the two new bosses are now available to speedrun through the Boss Revenge's mode! Enjoy!

SMALL BOW HOVER ARE NOW ALLOWED IN "RESTRICTED"

Up to 2 Hover Movements are now allowed in Restricted without touching a wall or a ground to reset that counter.
Extended Bow Hover (so more than 2 Hover movements) are still forbidden.
The ruleset has been updated to reflect this change.

OLD TIMING RULE IS BACK

With the speedrun mode's introduction, the timing was started from the first cutscene in the game.
We went back to the old timing method, so from the moment you gain control of Sargon. LiveSplit does it automatically, which is why you may see a difference between the speedrun timer and LiveSplit if the runner started from a new savefile.
This also allows people to create custom starting saves with custom controls and game's option set before their run starts. A guide has been added to show you how to do this!

That's it for today's news! More news is on the way but it'll be done to highlight some of the most exciting findings and achievements from the community. So stay tuned and have fun speedrunning or watching TLC!

Estadísticas del juego
Seguidores
360
Partidas
303
Jugadores
29
Challenges
Prince of Persia: The Lost Crown
Concurso
Completado
Pit of Eternal Sands - $10,000 Speedrun Challenge
Terminado
10 months ago
Bote de premios
$10,000.00
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