Any% with DLC in 4h 09m 22s by
Descripción
Mod note: Retimed to 4:09:22
Tabla de clasificación
Categoría
Any% with DLC
Version
Sword
Language
ENG
Turbo Usage
No Turbo
Pokémon
Sigilyph
Digital/Physical
Digital
Partida
Rango
17th
Tiempo
4h 09m 22s
Fecha
Plataforma
Switch
División de tiempos
Proporcionado por Splits.io
# | Nombre | División | Terminado en |
---|---|---|---|
1 | Hop 1 Oro | 9m 36s 431ms | 9m 36s 431ms |
2 | Hop 2 | 14m 47s 818ms | 24m 24s 249ms |
3 | Hop 3 | 36m 38s 988ms | 1h 01m 03s 237ms |
4 | Bede 1 | 4m 45s 708ms | 1h 05m 48s 945ms |
5 | Grass Gym Oro | 8m 08s 768ms | 1h 13m 57s 713ms |
6 | Hop 4 Oro | 4m 17s 422ms | 1h 18m 15s 135ms |
7 | Water Gym Oro | 7m 52s 043ms | 1h 26m 07s 178ms |
8 | Bede 2 | 4m 00s 091ms | 1h 30m 07s 269ms |
9 | Marnie 1 Oro | 5m 03s 406ms | 1h 35m 10s 675ms |
10 | Fire Gym Oro | 6m 09s 200ms | 1h 41m 19s 875ms |
11 | Hop 5 Oro | 13m 59s 587ms | 1h 55m 19s 462ms |
12 | Fighting Gym Oro | 7m 46s 147ms | 2h 03m 05s 609ms |
13 | Bede 3 Oro | 2m 45s 037ms | 2h 05m 50s 646ms |
14 | Fairy Gym | 9m 48s 548ms | 2h 15m 39s 194ms |
15 | Hop 6 | 5m 43s 156ms | 2h 21m 22s 350ms |
16 | Rock Gym | 9m 18s 536ms | 2h 30m 40s 886ms |
17 | Hop 7 Oro | 4m 15s 656ms | 2h 34m 56s 542ms |
18 | Marnie 2 | 4m 48s 252ms | 2h 39m 44s 794ms |
19 | Dark Gym | 9m 04s 744ms | 2h 48m 49s 538ms |
20 | Dragon Gym | 11m 12s 225ms | 3h 00m 01s 763ms |
21 | Finals Marnie | 10m 50s 931ms | 3h 10m 52s 694ms |
22 | Finals Hop Omitido | — | — |
23 | Oleana | 19m 51s 493ms | 3h 30m 44s 187ms |
24 | Finals Bede Oro | 4m 52s 346ms | 3h 35m 36s 533ms |
25 | Finals Nessa | 3m 25s 077ms | 3h 39m 01s 610ms |
26 | Finals Bea | 3m 05s 778ms | 3h 42m 07s 388ms |
27 | Finals Raihan Oro | 3m 40s 876ms | 3h 45m 48s 264ms |
28 | Rose | 9m 42s 930ms | 3h 55m 31s 194ms |
29 | Eternatus | 7m 47s 340ms | 4h 03m 18s 534ms |
30 | End | 6m 04s 589ms | 4h 09m 23s 123ms |
Turbo Controller Rule Changes
Turbo is now allowed for all categories in the Let's Go and Sword/Shield category extensions leaderboards!
Turbo is a function that allows some 3rd party controllers to input repeated button presses by only holding the button down, i.e. holding down the A button would simulate repeatedly pressin
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