Hi all, I picked up this game in an attempt to learn about coding a load remover and autosplitter. The load remover is fully implemented, while the autosplitter needs a bit more tweaking, as it sometimes double splits on level transitions (I'm aware of the reasons behind this, but haven't had the time to fix it yet, should be able to soon though). The autosplitter also starts on its own when gaining control in the first level, as defined in the rules.
After fixing the splitting issue, I will provide the .asl file if there is any interest in it. I'm aware this game is not actively run anymore. I just wanted to put out the option to switch to RTA w/o loads. Doing so would probably also change the route in some spots as checkpoint resets, which currently take more time than just sitting through conversations, would become viable.
RTA w/o loads would make more sense indeed. Adding separate load times requires to modify all runs though, including ILs. I guess we don't need to do that as long as no one else compete in RTA w/o loads.