Hi. I've done all the simple bounty categories so far (Billy, Feathers, Von Guu) in both Normal and Hard and wanted to try running Gwarlock as well.
During my first run of Gwarlock, I noticed that the In-Game time doesn't use the time spent during the Gwarlock fight (both phases) but only the times of the 12 missions (Billy, Feathers & Von Guu ships).
First, I'd like to know if this is known and, if it is, why using the In-Game time over the Real time or a kind of custom/fixed IGT for Gwarlock categories since Gwarlock fights are quite long, tricky and crucial as a part of the run? You could spend an entire hour doing the fights while not making any difference in the final time used to rule the leaderboard which is really weird from my standpoint.
EDIT: I've submitted my run (link) so you can see the behavior of the in-game timer.
Thanks.
The one I made is based on the In-Game Time but I could make it work for the loads instead. However, it would need to retime every run on the leaderboard and force people to use Livesplit/autosplitter for every category while the IGT problem only occurs for Gwarlock.
Imo, the best would be to keep the IGT timing while adding the Gwarlock's in-game mission time to the final IGT like I did in the comments of my Gwarlock runs.
The current script version already allows to see the mission time before being erased (as seen in my runs) but for a clean fix, I'd just need to implement the fixed IGT in Livesplit by adding the Gwarlock's time to the IGT in Livesplit(as it should have been done natively in the game) while being discarded in the game.